A really nice idea, unfortunately I was getting stuck in walls and on switch pillars a little too often and I couldn't always get away :-( But just add a few more level objects (like lifts or multipart switched) and upgrade the look at bit and you would have a whole game here...
Play game
GravityWard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #10 | 3.586 | 4.286 |
Fun/Design | #14 | 2.988 | 3.571 |
Graphics/Animation | #16 | 2.510 | 3.000 |
Overall | #17 | 2.582 | 3.086 |
Technical Implementation | #18 | 2.630 | 3.143 |
Music/Sound | #21 | 1.195 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Everything that moves makes use of rigid bodies and physics joints (such as springs, hinges, etc.). And the game centers around the ability to SWITCH gravity in any of 6 cardinal directions.
Team Size
Solo (1)
Engine
Unity
Which diversifiers did you use, if any?
Transcend Language (tutorials were all designed to show the player the different subtle mechanics; however, with the shaders broken this won't work as well).
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