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A jam submission

GravityWardView game page

3D puzzle platformer where you can change the direction of gravity!
Submitted by HLBC — 3 hours, 5 minutes before the deadline
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GravityWard's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#103.5864.286
Fun/Design#142.9883.571
Graphics/Animation#162.5103.000
Overall#172.5823.086
Technical Implementation#182.6303.143
Music/Sound#211.1951.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Everything that moves makes use of rigid bodies and physics joints (such as springs, hinges, etc.). And the game centers around the ability to SWITCH gravity in any of 6 cardinal directions.

Team Size

Solo (1)

Engine

Unity

Which diversifiers did you use, if any?
Transcend Language (tutorials were all designed to show the player the different subtle mechanics; however, with the shaders broken this won't work as well).

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Comments

Submitted(+1)

A really nice idea, unfortunately I was getting stuck in walls and on switch pillars a little too often and I couldn't always get away :-(  But just add a few more level objects (like lifts or multipart switched) and upgrade the look at bit and you would have a whole game here...

Developer(+1)

Thanks for checking out the game! I've resolved the visual bug, so next priority is to resolve the sticking to walls :-)

Submitted (1 edit) (+1)

Great concept! I could have done with some indication that 'E' was the use key and it took a while to realise you can pick up crates, other than that it does a pretty good job of teaching the mechanics without text. I had some trouble with the movement, kept getting stuck on walls. There was also one case where I didn't see the edge of a platform because it was in front of another platform of the same color, I imagine this might be a result of the shader issue you mentioned. Overall very interesting though, good job!

Developer(+1)

Thanks for playing! I really appreciate the time checking it out :)

Having in-game controls definitely seems necessary, especially for the crates xD. The difficulty with seeing edges is an issue even when the shader works, so that's something for me to look into. I was tossing around the idea of outlining platforms (a.k.a. cell-shading).

Submitted(+1)

Super fun, really nicely implemented and good puzzle design. 

Developer

Aw thanks! I'm glad the game wasn't as much of a flop as I thought from the visual bug :D

Submitted(+1)

Very good game, one of my favorites.

Developer

Thank you so much! I'm glad people got some fun out of it even with the visual weirdness :)

Submitted(+1)

Would benefit from some kind of tutorial or "how to play". I could not go anywhere else than the spawn point, the button didnt seems to do anything and I would get randomly stuck on walls.

Developer(+1)

I got around to filling out the jam page. The controls are there if you're willing to give it another shot :)

Submitted

the game feels broken to me, I can't look up far enough to press some buttons, and I struggle moving around

Developer(+2)

Thanks for checking out my game!

Hmm, the levels are designed so you shouldn't need to look up to interact that much, but I'll increase the range of motion in the next build to feel less restrictive.
There's two issues with the movement right now: you can get briefly stuck in walls pretty often and the visual bug makes it hard to see where you're going. I'm curious if your issue was a different one.

Submitted

I was unable to get past the purple door because it was unclear what to do, and for some reason it seemed like I got stuck often