Great how the switch mechanic was implemented. Very easy to understand and the atmosphere was great. The camera controls were a tiny bit hard but most of the levels were fine at the starting camera position. Such a cool game!
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Roll With It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.488 | 3.900 |
Technical Implementation | #6 | 3.690 | 4.125 |
Music/Sound | #7 | 3.242 | 3.625 |
Fun/Design | #8 | 3.466 | 3.875 |
Theme/Limitation | #8 | 3.801 | 4.250 |
Graphics/Animation | #9 | 3.242 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The movement of the balls and their interaction with the static and moving parts of each level is driven by rigidbody physics. The player's only input is to press a switch which 'switches' the level between two different states.
Team Size
Trio (3)
Engine
Unity
Which diversifiers did you use, if any?
Arguably a one-button game, excluding menu and camera controls
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