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Wind Lab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #5 | 4.000 | 4.000 |
Graphics/Animation | #8 | 3.500 | 3.500 |
Overall | #8 | 3.400 | 3.400 |
Music/Sound | #10 | 3.000 | 3.000 |
Technical Implementation | #10 | 3.300 | 3.300 |
Fun/Design | #10 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
It is physics based simulation game, where you switch winds to move
Team Size
Solo (1)
Engine
Unity
Which diversifiers did you use, if any?
My Own Noise
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Comments
A nice relaxing game but as others have said it needs better view control, I kept dying, not because I was doing it wrong, but because I couldn't tell precisely where I was... the ability to move the camera would help, as would a shadow on the ground (assuming we could always see the ground...) Very nice idea though!
You can move camera with WASD keys, i think i forgot to write it in the rules.
a-ha! this is a game changer, I will play again later...
I really enjoy the calm nature of tweaking your trajectory. I would've liked more control over the camera so I could see where the cookies were and also judge my distances to objects a bit more. The music really helps set the peaceful nature :)
Good concept. I really like the fan Idea but I have no idea what that minimap is actually doing as I went straight into a blue fan but it said I was near the red fan.
It is not a minimap, its show how fast you are going at what direction.
it's a fun game, tho a bit slow sometimes, and the end of level noise is a bit loud