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A jam submission

To The IndiesView game page

A game where you move a boat through obstacles
Submitted by MrHiTech — 15 hours, 6 minutes before the deadline
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To The Indies's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#53.0003.000
Overall#102.6252.625
Sound Design#112.1252.125
Graphics & Art#122.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

best of the jam. 

Submitted

Nice little game, not sure how the theme fits though.

It's good to have the music speed increasing with the boat speed.

Submitted(+1)

I got 582 yeeah I'm not good lol but i had fun, the one complaint I have with this game is as soon as i hit START BAM! i hit a rock and died, might want to add some space so the player can get a feel of the game first.

Developer(+1)

Are you sure you didn't accidentally move the mouse behind the left side of the screen? Because that is an insta-loss.

Submitted

that might of been what happened to me. In that case, your good!

Submitted(+1)

Got to 838 on my best run...that gets really fast! Great job with the game, loved the music and it was a solid premise. Would love some extra player feedback though, maybe sfx or screen shake when you die.

Developer

Thanks for playing!

Submitted(+1)

I got 1130, might come back to try and beat my score.

Good game, reminds me of playing minigames on Neopets as a kid. Simple but fun, I like how you had someone slap a desk for the sound effect. Animating some of the sprites would be cool, and the background is way to bright yellow. Otherwise, nice work!

Developer

Thanks! I do admit that bright colors are my guilty pleasure...

Submitted(+1)

Score 1273, can't do better...

Developer

Well, that's better than I got with weeks of practice, so...

Submitted(+1)

Nice effort, I like the music and the art.  What's the association to the theme I couldn't quiet figure it out? 

I think perhaps being able to move anywhere on the screen mean's you only really lose when it gets so fast that there is literally no room on the screen anymore because there are so many enemies. Sometimes putting a limit on the movement of the player can lead to more interesting decisions and gameplay for example only vertical movement. 

Overall nice effort! 

Developer

I thought the theme was like, you shouldn't have it be too complicated (or complex). So this fits it because it isn't.

Submitted(+1)

It can be interpreted in many ways that's the beauty of it, was just interested what your perspective of the theme was. 

Submitted(+1)

what's up moish 

Developer

Is that u benji