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Nice effort, I like the music and the art.  What's the association to the theme I couldn't quiet figure it out? 

I think perhaps being able to move anywhere on the screen mean's you only really lose when it gets so fast that there is literally no room on the screen anymore because there are so many enemies. Sometimes putting a limit on the movement of the player can lead to more interesting decisions and gameplay for example only vertical movement. 

Overall nice effort! 

I thought the theme was like, you shouldn't have it be too complicated (or complex). So this fits it because it isn't.

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It can be interpreted in many ways that's the beauty of it, was just interested what your perspective of the theme was.