Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Orion, the Space Bounty HunterView game page

This bullet hell will keep you moving!
Submitted by Timmay — 17 minutes, 33 seconds before the deadline
Add to collection

Play game

Orion, the Space Bounty Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.2663.296
Fun#123.0093.037
Overall#163.0463.074
Visuals#193.0093.037
Theme#452.2022.222
Originality#462.2022.222

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game is quite fun but  it is a little bit repetitive because there is only one type of enemy, but very beautiful and fun game overall, congrats on making this game !, we would love if you could rate our game too :)

Submitted(+1)

I found this fun to play but it started getting a little repetitive. Maybe consider adding more enemies to increase the difficulty and re-playability :p

Submitted

Cool game! I always enjoy a fun space-shooter! I stopped moving for an extended period of time and I never died. Was that a glitch? Still, I thought this was a fun start and I think it could be expanded into a more complex spaceshooter game!

Submitted

Cool. but to be able to rate your game fairly people would have to know your skill level.
To make something like this without a menu/title screen takes about 30 to 60 minutes... If you started using unity yesterday that would be far more impressive for a game jam than if you are a 5 year veteran...

Submitted

Pretty cool game! Not linked to the theme too well in my opinion, but it's really fun

Deleted post
Submitted

Well-executed game. Not very strongly tied to the theme, but it's done and it's fun. I had some glitches with the enemy health displays.

Submitted

Nice game and fitted in with the theme. I like the fact that the enemies health were displayed as part of the enemy sprites and the bullet trail effect was cool. Finally the movement was good the only critique I have is the way the ship slides when you stop it makes it hard to dodge the green bombs when there are multiple coming at you. Still controls felt great!!

Submitted

Nice game, I will suggest to add mor enemies with different paterns or diferent levels on the future.

Submitted

good game but i have a question How this game feat theme?

Submitted

Nice game, had fun!

Submitted

Nice game! The art, music, and gameplay is  pretty chill. The game seemed pretty easy though. If you could add a bit of a challenge, that would be awesome!

Submitted

Nice arcade game! Different enemies and weapons and it will be even better :P

Submitted

Fun little game! I like the visuals and it plays well. I'm not sure it really fits the theme all to well though.  Technically, if you stop long enough you will die, but that's more up to random happen-stance rather than death if you stop doing something.

Developer(+1)

You're right. I needed another enemy that would fire at your current position or a mechanic that damages you if you stay still.

Submitted

it's still really fun and an awesome piece of work though!!! 

Submitted

Gives off some Asteroid Vibes, Really enjoyed it the hit box is a little off and but its a fun game :) Keep up the good work 

Submitted

Nicely done! Everything is easy to understand and the minimalistic graphics are well done.

Submitted(+1)

 the music fits just fine with the gameplay , the colision of the enemy ships doesn't cover all the enemy ships so most of my bullets just went through,  i liked that you get more munition when u destroy a ship. Good Job !! i like your game .

Submitted

that was really cool! Allows you to keep the action going by chaining kills and not missing. Forgot to mention that piece in my comment

Submitted

I like that minimal style and using ships a ui for health bars. Sound and music awesome! Atmosphere deep space :D 

Great work!

Submitted(+1)

Could have at least 1-2 more enemy types. Also when using score system, I prefer seeing large numbers like +200 points per kill rather than 1.

Developer

I agree with your feedback. I wanted enemy types that would track the player's position, but I ran out of time.