Hey. Thanks for the feedback, yeah i do wish i had time to change the controlls for more universal settings. always next time :P cheers
SteelGemGames
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Thanks for the Comment, i didnt have time to make the UI variable resolution so it must be played at 1080P to run correctly. there were some sounds recorded by me, if you didnt hear anything i am unsure why :( if you mean music we just didnt have time to make anything and we were trying to do it from scratch. Cheers for Playing :)
I love The Visuals of this, There seems to be an issue where the background is buggy at the start which meakes it a little hard to play for me but that fixes after a few seconds, the Silhouette enemies and terain is great however it is tough to distinguish floor or foe lol, really enjoyed though thanks
this game is a little rough around the edges in terms of visuals but is also really nice in terms on the lighting (on the good PC version) it sticks true to the theme well enough and the controlls are straight forward, fix the asthetics a little and add a 3* scoring system and u have a decent casual game here!
Simple but effective idea. I love that u just bought a Unity Bundle and used it for the assets.visuals are nice and the theme is spot on! I suggest adding an image to the submission page as this was one of the final ones i clicked from the browser games as it didnt draw me in, i think you would get more traction on views and votes! Cheers
The Visuals in this are great, the lighting is really nice, My only real complaint is lack of obvious health loss/gameover mechanic, the shrinking is a good idea but i feel a flashing at end of life might help. other than this my only other critique is have the character movement be faster, or instead of one large movement then wait have smaller movemnts but more frequently. but honestly top nitch visuals!
The character art is great, the only real complaints i had was A. the hitboxing and what i assume the boolean to say if the character is on the floor was a little off on somne tiles. and B. the falling platforms that meet the theme didnt seem to work or at least i missed them. Fun game though well done!
A MINI MAP! i loved it for this alone, I am yet to attepmt a mini map haha, Sound would have helped but is often the thing to leave behind if you are running low on time. the art was good and the game play was solid. i ran out of people to eat and eventually died so i feel maybe a cheeky ping on the amazing mini map to give me an indication where to go after a certain time would have been a good addition if you were to continue developming.
Cheers, This was a learning experience for Meghan my other half who helped me and she did all visuals other than the pumpkin herself having no prior exp so i think she nailed it considering the time frame, The sounds were put in as a joke but decided to keep them as it was that or none! Thanks for your feedback :)
Love the concept, Similar to ours but with a much more humerous plot (ours didnt really have a plot) a few animations and some sound effects and this would be a solid game. As stated a reset button would have been nice, and maybe a slight ease up on the speed of the mobement or a more forgiving level design i couldnt get past the first platform.
The shading on the seemingly 2d environments were impressive when the light hits, my only realy critique is that there was no obvious way of telling if you had hit the target, a more obvious indicator would have been good, Decent Concept though!
Edit: Forgot to mention the 'score' was the in game time i thought that was a nice touch
Good concept reminded me of the penguin egg pushing game, it wasnt obvious that the walls were attached at first (add an effect maybe) and it was somewhat easy to get your 'health' back, personally as a psychopath i would have moving stop the bar not refill it :P. But an enjoyable game that combines the theme and a classic puzzle style as well as using a popular (thanks to i think big bang theory) scientific experement that compliments the theme well.