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A jam submission

Blocky RoadView game page

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Submitted by Amy Elliott (@AmyElliott_) — 2 days, 12 hours before the deadline
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Blocky Road's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.3484.348
Most Innovative#14.4784.478
Best Gameplay#24.2174.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

The game is very intuitive and "alive". By alive i mean you have all these sounds and idications of interaction. Maybe the sound of cube charging before going was little bit annoying, but overall the idea of controlling the plane and cubes too is really cool! Love the pastels.  You can tell that the game is really polished  and person loves what he does. 

Submitted(+1)

UP2037603:  I found Blocky Road very easy to get into as the ontrols are prseented very clearly. The sound, graphics and gameplay all complimented each other well. Although simple on the face of it, dodging the snakes and coordinating with buttons is engaging and can provide an enjoyable level of difficulty. 

I noticed a minor bug that you could travel off the end and ran into the same issue as BLANK_OW where I'd try to move slightly and flip the map but I think those are both minor. 

Submitted(+1)

Overall a well designed game, the colour scheme and gameplay fit the hyper casual theme perfectly, also the use of simple shapes helps complement this. Although the levels are limited there is the potential to procedurally generate levels endlessly after a certain point. 

The difficultly of the game may be a bit easy, this could in turn dull the popularity of the game if it were published, but this does not necessarily mean that it needs to be made more difficult, as a leader board system could be implemented to help by making players get engaged with trying to beat other's times. 

Other than what was previously suggested I found no problems with the game and as suggested before it fits the hyper casual theme perfectly. 

Submitted(+1)

Very nice. Love the amount of levels and the overall idea is great.

The only that annoyed me a bit is the sound when you hold the mouse button, and you are like me and start holding it at the worst time possible and you have to wait until the long snake passes, the sound it made did get on my nerves a bit. Honestly not sure what to do about that.

But overall I liked it. Not the most challenging of puzzles but a wonderful idea nonetheless :)

(+1)

This already has a ~ton~ of comments  so I'm gonna keep this short :D

Great game, hard to criticize!
Would have been nice to use the puzzle element (buttons) a bit more, as without that you're effectively just beating the same level twice.
Snakey bois felt a little slow, or maybe I'm just impatient

Otherwise, quality stuff. Love the colour palette :)

Developer(+1)

Thank you! I'm not one to make excuses, but the lack of puzzles were down to the limited time we had! I wanted to work on all my modules for the week not just TDEMO!

Given more time, I would definitely make more puzzles :D

The snakes do have different speeds as seen in Level 7, I just haven't really made a fast one yet! Maybe I'll try and do that when I come to developing the game for the google playstore.

Submitted(+1)

Wow, this was an incredible game, well done!

It's really nice seeing someone else who's passionate about games, and this is a very innovative concept that I haven't seen implemented in many other solutions before.

It's simple, yet complex in a way that is, without any other word that can describe it, beautiful. There is a surprising amount of depth for a (game-play wise) one-dimensional game, and the ability for the cubes on either side of the road to interact with the other side is also a very nice mechanic. The moving yellow obstacles need no introduction as what they do is somehow indicated to the user without needing words.

Like others have mentioned, this game has the potential to be very addictive and expansive, and it seems like an exemplar blend of accessibility, entertainment and addiction (to playing it)!

I could go on about how good this game is, but I'll stop here. Great work again, 5 stars from me!

Developer

Thank you very much! I'm glad you like the game and you think It's complex, I still feel like given more time I should've made it more complex with different types of puzzles, but another half of me is saying that it's fine as it is because it's supposed to be minimalistic! What is your opinion if I were to further develop this for the google playstore?

Submitted(+1)

A really nice looking game, the visuals are very cool and the game play is pretty smooth. Love the little puzzles and the cute sound effects. Overall a really well polished game.

Would like to see some more added to this in the future with some more complex puzzles and greater level expansion. I could see this being a really fun game going forward if you keep working on it.

Developer

Thanks! Do you have any suggestions for the level expansion/complex puzzles?

Submitted(+1)

maybe you could have some levels with more than two cubes, what about a system where you use the pressure pads to move level sections and you have to use it to get multiple cubes to the same place.

Sure the possibilities are endless!

Submitted(+1)

This is a very nice and fun puzzle game that could go on to be much bigger if you developed it futher. The sound effects are quiet nice and the simplistic style of the game is very nice.

The main problem that I have is that your characters can go past the checkmark point and of into the void. Its pretty fun when you flip the game when this occurs .

This could definately be put on an app store and do well due to its simple yet satisfying gameplay that can get people hooked for hours. Good job!

Developer

Yes, that problem is one that has been mentioned before, and it's something which I can fix!

What would you like to see in the game if I were to further develop it for the google playstore? 

Submitted(+1)

Prehaps controlling multiple shapes at the same time and having your playable character switch between them? Or a shape with more faces for more challenging puzzles? Something like this, I feel, will add an extra layer of depth to the puzzles and  allows you to use these concepts to create more unique puzzles.

Submitted(+1)

This was a cool little puzzle game, I could see myself playing a game like this on my phone for hours. I really like the minimalistic aesthetic and the interesting way you decided to use the left mouse button. Very inventive, good stuff :)

Developer

Thanks! :D

Submitted(+1)

This is a very fun mechanic to play with, and I feel like it needs a very obvious sequel blocky triangle, the movement system is very satisfying, The simple flat colour box feel is great and makes the game that much more enjoyable. 

There's nothing I can add that others haven't already specified. Keep going with this, I can see it being a very addictive hypercasual game that'd run nicely on both pc and mobile. With some sort of leaderboard where you could compare your progress to friends, mix with more levels. Definitely a game that I would pay for. :D

Developer

Boxy Triangle! Ha! Great idea I'm already planning in my head how I could do that.

I'll most likely pop it on the google playstore at some point!

Submitted(+1)

This is so good!!

Developer(+1)

Thanks Lucy! Any suggestions or critique? :D

Submitted(+1)

A very nice and simplistic game. I like the minimalistic approach to the game and the poly themed design. The levels were fun and I liked how they increased in difficulty as it progressed. It gave off Portal2 CO-OP vibes where you had two players who have to step on certain buttons to unlock rooms for the other one.

The only thing I had trouble with, and suggest improving, was the input for the flip. The mechanic and idea for the board flip is a really good one, however I found myself accidently flipping the board when I only wanted to move one space as I didn't hold the button down for long enough so I'd say to make the board flip when the player double taps, that way there is less chance of them accidently flipping it when they only want to move one space. 

Other than that its a very good game and stands out

Developer

Okay, double tap to flip the map? I think I'll try and implement that if I do end up uploading it to the google playstore - Any other suggestions?

Submitted

I'd say, if you are gonna put it on the paystore, you don't have to restrain controls to one button so you could create two boards next to each other and make the player have to control 4 cubes at once, to increase difficulty. You could also make the snakes go horizontally, to increase urgency to move

Submitted(+1)

Very inventive way this game works had fun playing it the flip mechanic was a good touch and the block movement made the puzzles a little more challenging. Well thought out and fun to play very nice game.

Developer

Thanks!

Submitted(+1)

Really well presented, everything is so clearly defined and needs no explanation at all, you can just open the game and play straight away. Really, really good use of the "one button" theme.

Developer

Thanks! I was going for the mobile game vibe, since I really liked the mobile game 'Monument Valley'!

(+1)

Simple yet really fun, I like how you've made it so that it gets progressively harder.

Developer

Thank you! Any critique or suggestions for further development?

(+1)

I think being able to select how many squares you want to move instead of having to wait  like 5 seconds to move 4  squares would be cool but completely up to you

Submitted(+1)

Very cool concept for a game, simple and attractive. I liked the little puzzles as it aims to a much wider audience. I like the grid idea and the flipping of the screen it makes it like a solo coop adventure. The only thing I would say is that several times it said I would move 4 squares but I only moved 3. But that's a minor bug that I worked around. Great game though. Would definitely be cool to go on google play as you suggested! 

Developer

I've never had that bug before, perhaps you were releasing before you got to 4? I'm not sure how that would've happened!

Yeah I made the game simple enough so someone like my dad could play the game! And he was able to! 

Submitted(+1)

I loved playing this,, I enjoyed the mechanic where you had to flip the map over to complete the level, I also love that its very minimalistic. I cant wait to see what else you create for future Game Jams 

Developer(+1)

likewise! :)

Submitted(+1)

Amazing game, I really liked the idea of flipping the area over to use the other cube.

Amazing quality over all. Though maybe a trap that comes out of the ground to block the path as an extra thing to look out for, or maybe a tile that you can only stand on for a short period of time, or even a button you need to stay on to allow for the other cube to move instead of just needing to pass over it once.

Other than that I think this game is great and also has a lot of potential

Developer

Thank you very much! I really like those suggestions, given more time I would most definitely add those!

Submitted(+1)

Great job! I definitely agree with Gabe about the minimalism and how well you've used the one button theme. 

The point made about the difference in speed between the web version and the download is interesting, I assume the game speed is tied to framerate at the moment so making it independent one way or another would definitely help.

As for other technical issues I noticed that if you move your block into the middle of one of the yellow enemies as opposed to hitting the head, then the block would not visually reset back to the beginning until your next move, which leads to the block updating backwards at times, potentially hitting an enemy again and looping the whole issue. I don't think I can really suggest a fix for that without knowing why it's happening in the first place unfortunately.

Also, you can move the block off the end of the level and float into the void, the level will still complete once both blocks have moved onto / past the end zone so you don't get stuck, but it still looks a bit funny. 

As far as design is concerned my only minor feedback is that a couple of the levels are functionally identical on both sides, which I feel is a waste of the flip mechanic. Again, only a minor issue but maybe having more objects akin to the buttons and walls would help differentiate between the sides a bit more. 

And finally on a minor visual note I think it would look nicer if the grid was only visible on the game board and not over the whole screen.

Sorry if I come across as too negative, the actual idea of the game is great fun!

Developer

Thank you for the feedback, I really appreciate it.

As I replied to Gabe's comment, there is not much of a speed difference between the two versions of the game, the GIF on the website is sped up, but increasing the pace of the game is something on my to-do-list.

The technical issue with the player going in the middle of the snake and not respawning is something I noticed during play testing too, but I wanted to at least get a V1 of this game published to the jam which is why I overlooked that during the testing of my game, when and if I find time to make any more updates to this game (have to keep up with the other modules too so I set myself a certain amount of time per module) this will be another thing which WILL be resolved in V2 - As for the block moving off the edge of the level, that's a quick fix which I can add onto the V2 of the game, so keep up to date with this if I do ever make a V2! ;D

As for the levels, they were made super last minute, if I find myself with an hour free, that would be what I work on, but I put bugs/technical issues first.

And I agree with the grid thing too, perhaps that's something I can change in V2.

Developer

There we go, most of these issues have been resolved in the V2 release I've just uploaded

Submitted(+1)

Quick work, wish I was as motivated as you seem to be haha

Submitted (1 edit) (+1)

This game's pretty fun (and insanely well done for a 5 day game jam)! 


The minimalism you used here complements the 'one button' theme really well. The gameplay isn't overly complex and the SFX/Cover Art works well here too.

On my first few plays I thought that the overall pace of the game could be increased, but I realised after seeing the previews that the browser version runs much slower than the .exe. I'd recommend putting up a notice to suggest downloading the game (or limiting it to downloads) so everyone experiences the best version of this.


But all in all, this is really well done. I'm looking forward to seeing the potential future additions to this one!

Developer(+1)

Thanks for the feedback,

As for the pace of the game, the game itself runs the same speed as it does on webGL, since it's not a big game, at least for me on the brower, it runs just fine - the GIF put on the website is sped up and compressed so it's not as heavy of a file.

If I find time to update the game, increasing the pace is one thing which I've put on my to-do list.

Developer(+1)

There we go, most of these issues have been resolved in the V2 release I've just uploaded

Submitted(+1)

Loving the speed! That was a great change imo.