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Great job! I definitely agree with Gabe about the minimalism and how well you've used the one button theme. 

The point made about the difference in speed between the web version and the download is interesting, I assume the game speed is tied to framerate at the moment so making it independent one way or another would definitely help.

As for other technical issues I noticed that if you move your block into the middle of one of the yellow enemies as opposed to hitting the head, then the block would not visually reset back to the beginning until your next move, which leads to the block updating backwards at times, potentially hitting an enemy again and looping the whole issue. I don't think I can really suggest a fix for that without knowing why it's happening in the first place unfortunately.

Also, you can move the block off the end of the level and float into the void, the level will still complete once both blocks have moved onto / past the end zone so you don't get stuck, but it still looks a bit funny. 

As far as design is concerned my only minor feedback is that a couple of the levels are functionally identical on both sides, which I feel is a waste of the flip mechanic. Again, only a minor issue but maybe having more objects akin to the buttons and walls would help differentiate between the sides a bit more. 

And finally on a minor visual note I think it would look nicer if the grid was only visible on the game board and not over the whole screen.

Sorry if I come across as too negative, the actual idea of the game is great fun!

Thank you for the feedback, I really appreciate it.

As I replied to Gabe's comment, there is not much of a speed difference between the two versions of the game, the GIF on the website is sped up, but increasing the pace of the game is something on my to-do-list.

The technical issue with the player going in the middle of the snake and not respawning is something I noticed during play testing too, but I wanted to at least get a V1 of this game published to the jam which is why I overlooked that during the testing of my game, when and if I find time to make any more updates to this game (have to keep up with the other modules too so I set myself a certain amount of time per module) this will be another thing which WILL be resolved in V2 - As for the block moving off the edge of the level, that's a quick fix which I can add onto the V2 of the game, so keep up to date with this if I do ever make a V2! ;D

As for the levels, they were made super last minute, if I find myself with an hour free, that would be what I work on, but I put bugs/technical issues first.

And I agree with the grid thing too, perhaps that's something I can change in V2.

There we go, most of these issues have been resolved in the V2 release I've just uploaded

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Quick work, wish I was as motivated as you seem to be haha