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A jam submission

DECURSORView game page

An abstract puzzle game made for Kenney Jam 2020.
Submitted by ZapJackson (@zapjackson) — 12 hours, 40 minutes before the deadline
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DECURSOR's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#94.0674.067
Overall#583.0223.022
Presentation (visuals)#932.8002.800
Cursed (theme)#1062.2002.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great puzzle game! I liked the levels a lot! Very good submission.

I liked this a lot! Impressive to be done in two days.  It felt different from a lot of the stuff that you make. I didn't actually read much of any of the text - in this kind of puzzle game, I just want mechanics, but didn't mind that it was there.  Agreed with the post-mortem the difficulty was too easy, but I see potential for more complex puzzles with these same tools down the road, with more time. (Check out Stephen Lavelle's Gestalt_OS game which is similar concept with the difficulty turned up 1000%.  Ideal difficulty would be somewhere in the middle.)  Bonus polish features that would be nice is a "Next puzzle" button and a display to say what puzzle you are currently on.  I enjoy your postmortems.

Notes as I played:

4.3 -- the first one where I'm like - oh, huh, let me think about this.  Slightly sad it's just a mirror image so once you've done it once, you need to repeat it. (edit: until I fucked it up on the mirror image side even when I knew what I needed to do so maybe that was interesting).

4.6 -- solved once trivially, and then accidentally clicked it again without realizing I clicked it again and solved it a second time slightly differently that was less trivial.  I thought it was a variation on the first puzzle until I realized it was the same one. [Interface niggle - the red/green colouring make it look like the green puzzles are the ones you've unlocked (as is typical progression in this kind of puzzle game), so I keep clicking the last green one in the menu instead of the first red one.]

5.2 -- first stumper, took a few tries to think through.

5.5, 5.6 -- appreciate that it's not symmetric.

6.4 -- another thinker.

6.6 -- got stuck on and skipped to come back later (appreciate the ability to do so).  Then got stuck on it again.  This is weirdly way way harder than all the other levels.   I guess there are seven things you need to click on, in any order (two of which you need to click twice), which means somewhere on the order of 100,000 possible solutions.  I never felt the need for an undo button except on this level.  Still stuck here with one puzzle unsolved. 

7.1 (and a couple other levels) -- slight bug, if you click the key while an arrow is still animating, it still counts as "on the board" and the key doesn't work as expected.

7.4 -- Ah ha! I was wondering when if we'd get to rotators that move rotators.  Good one.

3.6, 4.5, 5.4 were other puzzles I noted as interesting.

Developer

Ah, thank you!  I intended to mention Gestalt_OS in the postmortem, but I couldn't remember what it was called or who made it.  Also thanks for all the feedback!

Submitted

Now this was unexpected! So you used the theme as a pun? haha

It’s a really cool puzzle game, in the end. And so many levels, wow! You nailed it!

Submitted

This is an interesting take on the "cursed" theme. I thought this puzzle game was pretty neat and the different pieces made for some really interesting levels.  I think I ended up doing some levels not the way they were intended by just blowing up a lot of stuff haha. I spent around 10 minutes on the last one but I finally beat it! Nice job, thanks for sharing.

Submitted

I really liked the game play it felt very polished. The only thing I would like it a next level button rather than a back to the main menu every time. I'm really impressed with how many levels you finished too!

Submitted

Oh nice, feels polished and well done. Nice and minimal. 

Submitted

Love a good puzzle game! Probably the most complete game I've seen this jam, I really enjoyed it. The last puzzle took me a bit to figure out, which I really liked. I think I would have better appreciated if instead of all of the cursors being introduced in the first row of levels, is having one or two introduced and then doing some levels with those and learning them. Then, when I have mastery over those, having new ones introduced. It felt slightly overwhelming at the start. I really enjoyed the game though, and really enjoyed the effects when things blew up. Great work!