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bigalphillips

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A member registered Feb 09, 2017 · View creator page →

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I feel like people who use itch regularly must be used to non-code-signed Mac apps by this point.  90% of the Mac games I download here are not signed.

Neat! Playing this, I thought to myself, this reminds me of Crystal Quest, and then I see you explicitly mention that in the description below.  

Nice game! I enjoyed this.  It took me a long while to realize I can leap anywhere, not just through doors/windows, and after that leaping did kind of feel like "god mode".  But I think leaping is an interesting balance choice instead of diagonal movement which hasn't been explored much.

I liked this a lot! Impressive to be done in two days.  It felt different from a lot of the stuff that you make. I didn't actually read much of any of the text - in this kind of puzzle game, I just want mechanics, but didn't mind that it was there.  Agreed with the post-mortem the difficulty was too easy, but I see potential for more complex puzzles with these same tools down the road, with more time. (Check out Stephen Lavelle's Gestalt_OS game which is similar concept with the difficulty turned up 1000%.  Ideal difficulty would be somewhere in the middle.)  Bonus polish features that would be nice is a "Next puzzle" button and a display to say what puzzle you are currently on.  I enjoy your postmortems.

Notes as I played:

4.3 -- the first one where I'm like - oh, huh, let me think about this.  Slightly sad it's just a mirror image so once you've done it once, you need to repeat it. (edit: until I fucked it up on the mirror image side even when I knew what I needed to do so maybe that was interesting).

4.6 -- solved once trivially, and then accidentally clicked it again without realizing I clicked it again and solved it a second time slightly differently that was less trivial.  I thought it was a variation on the first puzzle until I realized it was the same one. [Interface niggle - the red/green colouring make it look like the green puzzles are the ones you've unlocked (as is typical progression in this kind of puzzle game), so I keep clicking the last green one in the menu instead of the first red one.]

5.2 -- first stumper, took a few tries to think through.

5.5, 5.6 -- appreciate that it's not symmetric.

6.4 -- another thinker.

6.6 -- got stuck on and skipped to come back later (appreciate the ability to do so).  Then got stuck on it again.  This is weirdly way way harder than all the other levels.   I guess there are seven things you need to click on, in any order (two of which you need to click twice), which means somewhere on the order of 100,000 possible solutions.  I never felt the need for an undo button except on this level.  Still stuck here with one puzzle unsolved. 

7.1 (and a couple other levels) -- slight bug, if you click the key while an arrow is still animating, it still counts as "on the board" and the key doesn't work as expected.

7.4 -- Ah ha! I was wondering when if we'd get to rotators that move rotators.  Good one.

3.6, 4.5, 5.4 were other puzzles I noted as interesting.

Same  here - black screen after the asymmetric logo disappears on Mac Catelina 10.15.2. Can access options menu.  Looking forward to playing it if you can make it work; though I realize fixing porting issues is beyond the expected scope of most 7DRLs. 

Fantastic atmosphere. Loved it.

My name is Alex, so this was especially creepy.

I won! Neat little puzzle game.  Thanks for this!

This game is fascinating. Thanks for this.

A couple small critiques:

  • Is there a sell all command? "SELL * B" or "SELL ALL B"?
  • I don't know how deep this story is going (great so far) but it seemed like a pretty big text dump right at the start. I think you can get up to the level 4 nautical-word quest from the beginning, through a chain of 20-25 commands? It seems like that if that were split into a couple parts with some arcade game in between it might be better pacing. The snippets that I've found after that on levels 5-6 are nice.
My 2¢. Keep it up!