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A jam submission

PolygronView game page

Submitted by Amheklerior, amavidato — 6 minutes, 49 seconds before the deadline
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Polygron's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#794.2184.218
Overall#833.8383.838
Audio#973.7693.769
Fun#1173.8083.808
Game Design#1453.8083.808
Theme#1773.9233.923
Innovation#2823.5003.500

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
the player can rewind its moves

Did you write most of the code yourself and made all the assets from scratch?
Created all the code and some of the assets.

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Comments

Viewing comments 66 to 61 of 66 · Next page · Last page
Submitted

Quite a nice simple concept! Would have liked to have seen more levels, but such is the nature of game jams :P 

Things I particularly liked:

>The graphics: Nice clean aesthetic. 

>The audio: I felt the background music and sound effects worked well for the game

>The concept: I was keen to explore the concept more, but it felt like it finished when it was just starting.

Things to improve upon for next time:

>I find it quite frustrating in puzzle games when you can accidentally put the puzzle in an unsolveable state, I think you should always try to allow a player to undo previous mistakes where possible, rather than forcing them to restart the level (or in this case game haha). On the final level the cube can lower the purple drawbridge, but if they dont rewind at that point before going over the bridge then they will get stuck on the other side of the level and will be unable to complete the puzzle, forcing them to restart. I think since this is still an introductory level (and since the player is unaware that the purple button on the other end of the bridge will raise the drawbridge without any way for them to lower it again) it would have been better to have a button that raises the drawbridge unavoidably right after the one that lowers it, that way the player cannot progress without lowering the bridge and then rewinding their colour first before crossing (as if they still have the colour the bridge will raise again). Sorry, this is a long winded way of saying 'make sure the player can undo their actions, or at least has all the info up front' :P

>The movement is slightly unintuitive since the arrow keys/WASD follow the cardinal directions, but the map is shown in an isometric layout, thus you aren't sure which space the cube will move to when you press UP (will it go Up-left, or Up-right) without experimentation. Obviously the player will get used to this quickly, but I'm not sure they should need to; probably slight realignment of the camera may fix this.

>More levels :)  I was just starting to get into it when it ended (this is a good problem to have haha). But I understand this is a game jam and its hard to develop much content in time :) I can foresee some interesting uses of the mechanic already :) 

Well done! :)  

Submitted

Loved the game, great work!

Submitted

Solid use of the rewind mechanic and the graphics were a really nice touch. Great work!

Submitted

Reminds me of a mobile game i used to play in 2011. Short and sweet, would be nice with more longer or more complex levels.

Submitted(+1)

Love the tron-like look, and the audio is great!

Developer

Thanks ;) I was going to try yours but unfortunately I have no gamepad :( There's a way to play with keyboard?

Submitted

Sadly I thought that given that the ball direction is changed with the X axis analog input in a keyboard+mouse it was going to be a bit akward so I decided to only support gamepads :(

Submitted(+2)

I'll write my thoughts as I play:

  • Oop, no canvas scaling on the main menu at least. This means that players with low resolutions won't be able to see most of the menu, or click on certain buttons. On your canvas, just change the scaling type to Scale with Screen Size and it will fix this.
  • Other than that, so far the UI looks very nice!
  • I would consider putting the controls in-game as well as the menu.
  • Very nice soundtrack!
  • It would be useful to have some kind of tutorial in-game.
  • Is there a reason the green portal thing plays a different random pitch each time you step on it? I would recommend making it a single pitch so as not to confuse its function. Right now I can't tell if it's doing something different based on the sound or not.
  • It's a shame there's no button to just restart the level... I think I might be stuck
  • Is this... supposed to happen?
  • This is one of the reasons I wished I had a dedicated level reset button xD
  • I had to reload the game page and start from the first level to continue.
  • Sometimes... forgetting the imprint doesn't work. Like if I'm standing on an imprinter and rewind. This breaks the puzzles.
  • Turns out that was the last level! And it was getting pretty fun.

Overall, this game is great. It's got great graphics, good sound effects, fun puzzles, and a very nice art direction. The only problems are the lack of levels and the bugs, as well as not understanding the basic mechanics at first (a tutorial would have helped). But this game has promise! It's really fun once you understand the puzzles. It's just a shame it ended so soon. Great job!

Developer(+1)

Thank you so much for the suggestions and for being the best beta tester so far ahahahahahah We appreciate your critic feedback. This could help us a lot if we'll continue this project ;) I'm going to play yours right now!

Viewing comments 66 to 61 of 66 · Next page · Last page