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Run It Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #370 | 3.644 | 3.644 |
| Fun | #480 | 3.254 | 3.254 |
| Game Design | #520 | 3.288 | 3.288 |
| Overall | #533 | 3.234 | 3.234 |
| Audio | #565 | 3.068 | 3.068 |
| Innovation | #620 | 3.068 | 3.068 |
| Graphics | #739 | 3.085 | 3.085 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Run It Back is about controlling a cute 2D character and using its special "Run It Back" ability to be able to complete puzzles. However, it gets rewinded after a certain amount of time so you have to be quick!
Did you write most of the code yourself and made all the assets from scratch?
My team member and I worked on this together, we are both programmers so we wrote most of the code from scratch although some bits were taken from tutorials or guided by random stackoverflow posts when we got stuck. This is our first game jam.
The assets were all from the Unity Asset Store but we had to adjust some of the assets to make things we couldn't find, such as the sign posts. The music and sound effects were all copyright-free.
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Comments
So cute! The controls feel great, and I love the jump animation haha.
It took me a while to understand how the rewind worked, I guess I'm biased after playing so many games with the more conventional mechanic... It's nice to know that jump isn't necessarily going to be the last one. Makes me wish life had such a feature :P
A minor suggestion: it would be better if you didn't have to wait for the bar to clear before rewinding. I also at least once fell from a platform when I swear was standing on it...
Good job!
Great fun game, the visuals are good and goofy, I would only suggest adding a cancel feature to the rewind as it can be a bit before it runs out.
Wow! This game is really nice. The only (minor) issue I had is that it wasn't really too hard. Congrats, this is really good for a first game jam!
cute little game, I thought the mechanic was cool. good job :)
I can't believe this is your first jam game. This is really good! Y'all did a great job implementing the art assets so that everything looks natural and cohesive. The rewind puzzles were fun, but not brain-taxing (which I like). I actually didn't have any issue with difficulty and found it to be comfortable all the way through, although the acceleration on the character was a tad much.
The only criticism I have is:
Anyhow, looks great! I had fun with this, so thanks!
Most of what Mandelbrot said just below sums up my own experience of the game - however I must say that for a first game jam, it shows a lot of potential! There's a lot to improve...but it's the case for everyone of us, and I'm looking forward to see how your work will pan out in the future!
(Also, sorry I have to mention it with every reply I make in the jam comments, but my submitted game is not Rick's Flix! It's a collab I made music and SFX for and I'm embarassed that it shows as "my" game everytime haha - my actual submission is "Forward", which you can find on my profile if you'd like to play it!)
First, the music is way too much of a clichè feel-good music. Combine that with a platformer, which can be frustrating at times, and you are angry and then there is this passive-aggressive music telling you to be happy, but you aren't, but you want to be happy, which makes you less happy... and it goes on and on.
Also, the animations of the main character aren't smooth. Maybe you use an incorrect canvas size for the sprite sheet?
The movement is also not that great. It's okay, and from a programmer standpoint fine. But if you look at platformer design there's a lot that you can do just with the movement. I recommend watching this excellent video from Game Maker's Toolkit. It helped me a lot to get the movement right for our game.
And the level design itself lacks focus. There is no clear pattern for how the levels are laid out. You had some cool ideas with the rewind mechanic, but you can explore them in a much more focused way, which makes for smoother playing experience.
The HUD for the time that you have during the 'run it back' mechanic is also way too small. Maybe it didn't scale on my UHD monitor, though.
The game is also really short.
I hope my feedback isn't too harsh. I always look at games from an objective design standpoint. I assume it was more of a programming challenge for you. Well, and for your first jam game, it's alright. But there's much more to learn. Keep at it, and one day you might get somewhere!
Fun little game here. Good job.
Thank you!