You're welcome! I think you did a fantastic job balancing everything out.
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Fantastic work! Definitely one of my favorite entries, and certainly the most impressive I've played.
You managed to handle these extremely delicate subjects in a way that felt very natural, touching and relatable. The game's artstyle and visual presentation are through the roof, the writing is *excellent* and every character and plot device felt compelling and lifelike in its subtletly and complexity.
Your music choices were also very accurate, which can be a tricky thing to nail with royalty-free music. Overall, I'm baffled at the quality and commitment in this game, especially considering it's a one-person job.
This is a cool entry!
The game has a strong visual appeal and a lot of well-delivered jokes. I commend you all for having managed to pull off a +1hr playthrough over only a month, that's damn impressive as well!
The one thing I wasn't a fan of was the amount of exposition in the dialogues/story, which made the (otherwise good) writing a little bit bland and lengthy for my personal tastes. But still, this is a great game!
Hello! Wow, that was a *very* thorough feedback, thanks a million! I really appreciate a lot that you went out of your way to take all these notes!
At the moment, the game has basically no mouse input, it's keyboard-only : I would've liked to have both but I found myself lacking time to implement them in a non-glitchy way, though I'll try to make it so there's the option to use the mouse instead of the keyboard for the final version!
Features such as volume sliders (and, most certainly, a lower "entry point" volume) and other quality of life improvements are 100% planned as well for the full release - I'll also give some thought about a way to properly handle the alt-tab situation you mentioned!
Otherwise, I'm very grateful for your kind words, I hope you'll enjoy the full release as much as Chapter 1!
Hi! I'm happy you had a good time overall - and oh no!! I'm sorry to hear you got stuck!
Have you taken a the Readme that comes with the game folder? I thought that section might be a little confusing to some people so I added the solution for it there, if you ever feel like coming back and finishing the game!
I'll work on making this section easier to navigate for the game's full release, that's for sure!
At any rate, thanks for trying PF and for the kind feedback!
I had a very short but highly enjoyable experience with this game!
I loved the visual flair, overall all the art was very nice. The start-up was a little bit slow but I deeply enjoyed the silly, endearing writing. The music choices were sometimes a little surprising but generally well-suited.
Solid game, would hang around with Mothman again.
So, I'm going to preface this review by saying that *this game's aesthetic just isn't for me* - I normally wouldn't have played it, not because I would've thought it's bad, but simply for personal tastes reasons, the same way some people will not play FPS or Mobile games.
I took the plunge here for two reasons : one, jams are for trying out new things and I figured I would give a shot to something I wouldn't normally have played, and two
...the devs were so nice to me on my own entry's comments that I wanted to play their game too...
And I have to say, I had a very good time! This game is excellent on every aspect : the art, regardless of it being "my thing" or not, is superbly well-executed, with a great sense of cinematography and scenery, the writing is consistently good and keeps the game interesting even when there's a lot of internal monologue, and the music choices were brilliant (especially the one that plays when the Manor lights up, that one had me chortling)
I don't think I'll play a game with a similar aesthetic again in a long time, but I'm very glad I made an exception for Colorful Mirai - Spooky Edition!
This is my favorite entry so far!! The writing was quirky and fun, the characters endearing, the art was excellent and the pacing well-conducted, with great humor and very good music choices.
I'm excited to see more of your work!
Hi Alex! Thank you lots and lots, I'm super glad you liked Pumpkin Face!
I agree that the art looks fantastic, it's been a blessing to work with Mibyle on this project, she's made all my ideas look 100x better than I could've hoped haha
I really wanted to like this game but I'm sorry to admit I struggled a little bit. The UI has a lot of issues, especially the fact that clicking even a smidge before the dialogue is finished immediately launches the next line, or the fact that it's sometimes very ambiguous and unclear what you're meant to do or what you want to click on (but you're a bit afraid to click on stuff randomly because you don't want to skip another dialogue)!
I also had some (albeit smaller) issues with the writing, which felt a little too edgy at times - I'm totally okay with the harder, grittier stuff but there were points where it felt a little bit forced, at least for my personal taste.
That being said, there's obviously great potential in this project, and it shows in things like the ambitious opening sequence and the great music - I commend you for using Unity to make a VN, which is really tremendously harder and more finnicky than Ren'Py (or even Godot for that matter, which I used for my own entry), and I'm sure that should you decide to keep working on this project and polishing it, you'd have a very qualitative and unique product to show for it at the end of the road.
This game is very cute!
I particularly enjoyed the visual direction - the characters, UI, background, everything I could look at was fantastic, *especially* the character design!
The writing had some occasional lengths to it but it was consistently cute and wholesome, which made up for it. The audio was generally well-chosen and pleasant. Overall, this is a great entry!
I think the shockwave from how much positivity there is in this comment must've echoed to Space, thank you so very much!!
I'm deeply glad and grateful you had so much good things to say about our little game! I even pinged the artist to check your comment since you were so nice to them as well (they're a wonderful pixel artist and I'm very lucky we were able to made two short games together!) - thank you as well for your compliments with the soundtrack, it was really fun to compose.
I *don't think* this game will be expanded upon as I'm...honestly pretty happy with it in its current state? But I already have another game in preparation which should release by the end of next month, so hopefully you'll like it as well haha
Thanks a bunch for giving our game a try (and for your kind words about the music)!
I'm sorry you couldn't conduct your playthrough to its end - I hope you'll keep a good memory of your experience still!
(To be fair, a lot of people seem to struggle with the "glitchy memories" mechanic, at parts where you're supposed to walk backwards to remove glitchy visuals and replace them with "healthy" ones. - which is very much my fault as this mechanic is poorly introduced in the context of the game...!)