The rewind tile is a great innovation for the glassic sokoban! I really liked this twist! In my opinion this idea can perfectly grow into a full game with thousand of levels.
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Robospierre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #53 | 4.028 | 4.028 |
Overall | #87 | 3.829 | 3.829 |
Audio | #101 | 3.757 | 3.757 |
Theme | #153 | 3.983 | 3.983 |
Fun | #164 | 3.695 | 3.695 |
Graphics | #185 | 3.938 | 3.938 |
Innovation | #238 | 3.571 | 3.571 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is a sokoban where some tiles have the effect of rewinding the boxes positions.
Did you write most of the code yourself and made all the assets from scratch?
Yes.
Comments
Great work! Puzzles were well thought of and the time I spent playing it was worthwhile. Last puzzle/level was challenging, but not in an annoying way. Maybe some voice acting for the dialogues would be a plus! Nice illustrations btw! 👏
The robot reminds me a bit of Bastion from Overwatch! 😄
Well designed puzzle game with a captivating story told in between levels. Difficulty ramped up nicely. I have to admit that I played a couple levels but I didn't play until the very end. So I hope in the end there is a reason in the story why the robot was pushing the bird cages to the blue circle :)
Really cute game and cool idea :) I liked that you were telling a story between each level and how the difficulty slowly increased rather than throwing you straight into the deep end. The colours you used were great too.
It would be nice if the robot could move a bit faster, it kind of felt like there was a small delay between me pressing the arrow key and the robot actually moving, and the speed felt quite slow.
Other than that though, really well done!
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