Results
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One member. Just me. Did it all in about three days.
Was the resolution a challenge?
Resolution wasn't a problem as Love2D allows for easy scaling. The biggest hurdle was multiple animated sprites without OOP.
What did you learn?
I've been using Grid based design to place characters/etc onto an array then draw it to the screen. This doesn't allow for OOP as each "object" is merely a number in a table. It showed me the limitations of using such a system while also allowing me to figure out a way around those. Bigger games should NOT use this style of grid design, but for smaller games or ones with no animations it works rather well.
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