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A jam submission

Lady Crime in Wizard TowerView game page

Puzzle-platformer-pausing adventure
Submitted by sadFloppy — 6 hours, 32 minutes before the deadline
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Lady Crime in Wizard Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.1074.107
Use of the Limitation#34.2864.286
Presentation#64.2864.286
Concept#84.1434.143
Enjoyment#113.7143.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
mefjak

Software used
Unity 2020.1.0f1, Aseprite, BFRX, Visual Studio Code

Cookies eaten
6

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Comments

Submitted

This is really cool! I only wish there was more time on the pause clock, because I'm playing with my trackpad and found even the first screen to be difficult to get through in time.

Submitted

Great presentation and cool gameplay! I cant really throw stones in this department but I would have liked to see more levels aha, a good complaint to get. I did have an issue where when I game overed It would unfullscreen. Other than that small bug. Fantastic entry!

Developer (1 edit)

Thanks. Working with camera in Unity is something I need to work on ;)

Submitted

Love it! Great concept, super presentation. Weird thing on macOS: The game starts in fullscreen, but then jumps back to teensy-tiny window mode. I can maximize it afterwards though. XD

Developer (1 edit)

Thanks :) you hacked game ;) but I think I know where I did a mistake :)

Submitted

Very good! Single only complaint I had was having to restart from the game beginning on death. This entire little game is such a blast.

Developer

Thank you. Feedback like that keeps me motivated :) I think the stage select will be next feature ;)

Submitted (2 edits)

This was a really fun and clever use of the "pause" mechanic. I really would love to see a more polished and completed version of this game, as you seem to really have something neat going on.

The difficulty was a bit steep, especially having been set back to the beginning after only 3 tries. The hitboxes on the spikes seemed just a bit too big and the hitboxes when clicking and dragging seemed too small. So I think being a little more forgiving in that regard would really make this shine. 

Developer(+1)

Thank you for this feedback. I will have it in mind :) - the checkpoints isnsomething that need to be added for sure as well as mentioned before draging and bigger collider for projectiles.

I must admit that levels was rushed and the last one was in the direction of last demo level of Warcraft which without codes was unbeatable :) 

Submitted

I look forward to it, good luck! :) 

Developer

Thank you :)

Submitted

Cool game and idea, the pausing and moving objects was fun. The bullets have incredibly small hitboxes tho, and as I wasn't able to resize the game, it meant that I had to click and drag with almost pixel perfect accuracy. Too hard for me!

Developer

Sorry to hear that but you are right and I am hoping to fix that.

Submitted

That was a cool and fun gimmick, and one of my favorite uses of the limitation I've seen so far! Though I didn't get to the end because moving objects (especially smaller ones) can get very finicky and I run out of time before I can get anything done.

Maybe instead of a time gauge, you could have a limited number of "moves" per stage? It could also be nice to display how much you have left even when time isn't frozen. Either way, nice premise, would love to play an expanded version of this.

Developer(+1)

Thank you, and yeah small objects are harder to move but it can be done ;) but i will work on that and try different things. There are something i didnt have time to implement but I am really happy with how it turned out and will work on full version of that. Cheers.

Submitted

I can't get past the first level... 

Submitted

I'll come back If you tell me how to.

Developer

Beauty of time limits on developing - no tutorial on that one ;)

If you click right mouse button you will enter pause mode and then you can drag with left mouse button green objects.

Submitted

Thank

(+1)

Hey there!

I loved the game! I like the sprites and the concept, it was a little hard for me, but It's a really really good game! :D

Developer

Hi, thank you for your feedback. I think this will go to a full game so be patient ;)