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A jam submission

Reach the flagView game page

Try to reach the flag while your controls change each turns
Submitted by dwursteisen (@dwursteisen) — 2 hours, 23 minutes before the deadline
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Reach the flag's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#27392.8292.829
Presentation#37302.3172.317
Overall#42612.0982.098
Fun#44651.9021.902

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each turns, the control mapping is different

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Would be a lot more fun if the controls only changed every round, and there were a few levels. Cool concept though.

Submitted

An interesting take on the theme! It's nice that you had an element that took control away from the player but also means to regain it via memorizing the pattern of the keys through trial and error

Submitted

Sorry but your game was too random to be played...


It literally has no sense it's pushing keys and hoping them to be the right ones it would be the same if the game was played automatically.

Submitted

Cool concept, but the controls changing each time kinda takes the fun away

Submitted (1 edit)

Interesting idea to randomize it, but maybe it has too much randomness right now.

Very interesting idea tho, would be very cool to try a full puzzle game with this concept.

Submitted

I like the idea, but mixing up the controls every move makes it more like a guessing game. However,  the concept is nice!

Submitted

Really tough! I think if the controls were mixed up but didn't change all the time it would be a little less of a memorization game, unless that's what you're going for! Cool concept either way.

If you have time, please check out the game I worked on for the Jam called "Foobar". Thanks!

Completly based on trial-and-error - idea is interesting and could by "fun" if implemented well (for example: you always see what each button currently does - maybe mapping could change every five or so moves - but you are put under time pressur.

Submitted

This game is mad, LOL and i love it :)

Submitted

Took me a minute but it's basically a pattern recognition game. It was fun, but short. Would be fun with some other levels. Nice!

Submitted (1 edit)

It felt more like a memorization game, but I think that's better than completely random. It's a good balance between the two. Good start.

Submitted

Haha, I got to the flag and it felt very anticlimactic. Nice concept though.

i need completion