
Hi again! Yeah it wasn't so long as I thought I would text you, but yeah.
Could you help me again please? 😅
So eventually I ran into the problem with the need of usage a variable that needs to be changed and saved, but it would have a different event at each number.
By the way... I used it only in this script but it doesn't want to work. Firstly it was called in a short nickname, but it came to "DormitoryHall1.widgets"...... and so on because I tried to make it be saveble since I guess Everytime script ends widget forgets it.
SO how do I make a variable that has more than 1/0 in it that can be saved... or just work at least in this script how I wanted it to?.. But I know you might say that in this situation I could use just 1 and 0, but in the end I want to use 1,2,3 here!
Also a question I got is how can I make a >= (≥) and ect, cause I read in the doc that this engine don't have that? Or maybe I just misread that...
Thanks in advance, my saviour! ;3

