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Rating and playing games, anyone need specific feedback?

A topic by BigMustard created 63 days ago Views: 319 Replies: 20
Viewing posts 1 to 13
Submitted (1 edit)

Hey! I have been playing and rating games, and I was wondering if people might be looking for specific feedback (gameplay, art, difficulty, etc.). If so, post your game below and ask away :))

PS.  I can play browser, Linux and Windows!

Submitted

Hey! Usually my weak point in gamedevelopment are art and sound. I tried to add more focus this time, but some feedback on how could I improve would be nice :)

https://itch.io/jam/godot-wild-jam-94/rate/4699945

Thank you!

Submitted

I definitely think you can see you focused on those things, I think the little animations for the player character added a lot of life to said character. I also like the music choice and sound effect, well done! I like the art and creativity of the upgrades you can pick and all the different directions the character can look at. In terms of improving art, I think you are on your way in doing so looking at the games you made before and how you are practicing making more, think adding more of those small animations and movements give your game a lot of personality! Sadly I do not know a lot about music (something I am trying to improve in too), but I think you got this!

Submitted(+1)

Thank you so much!

Submitted

I’d be interested in some feedback around difficulty and game balance, if you have time!

https://itch.io/jam/godot-wild-jam-94/rate/4697177

Submitted

First of all, very charming concept and feels extremely fun and unique, was surprised to realize you made this on your own! As for difficulty, I think I had trouble understanding it in the very beginning (a lot of text in the tutorial but also a lot of different stats to understand). I think it might help to introduce all the concept a little slower. So instead of the text, it might be nice to every combat or encounter introduce a different part or have one combat were you handhold the player.

As for balance, I was going to suggest making it less difficult, but when I really got the hang of the poker scores it was definitely way more doable, I simply think the game has a bit of a learning curve. 
Quick bug notes, any mutagens you buy do transfer when you start a new game you do keep, not gamebreaking but not sure if it was intended. Also, and I ran into this sometimes, I was not able to score the cards (either it would say it is an invalid hand when it is not or I would simply not let me score at all, locking me into combat (see screenshots below). Saw in the rating comments someone else had the same problem, hope you can still find and fix that bug!
  

Long story short, amazing game, had a lot of fun playing!

Submitted

It’s so embarrassing that these bugs made it through! >_< I think if I had a do-over I would’ve invested a bit of time in a debug console or something so I could test more efficiently, but I was already way too ambitious with this as it was. Still, I’m glad you had fun with it despite that!

And yeah, absolutely a fair point on the tutorializing. I’ll definitely incorporate a more guided tutorial if I do anything with this after the jam.

Thank you for the feedback!

Submitted

Hello i'm interested for any tips in level design ! :)
https://wyloo.itch.io/colors-mutation

Submitted

Fun game! I do like the color combining (although that took embarrassingly long to find out I will have to admit). I think in terms of level design, you could add some puzzle elements to it, since I found myself mostly being somewhere and going through the colours to see which one is the one to move forward. Potentially you could add some kinda hints as to what colour is coming up to be able to build a sequence where someone needs to remember or switch between them in a certain order? Anyway, fun game and would be fun to see some more elements added, well done! :)

Submitted

Thanks a lot for your kind message ! I'll try to add some help for the next game or to be more obvious ! :)

Submitted

We'd be happy if you tried our first game. We've already received some feedback, but we'd love for someone to review the game thoroughly from every aspect (gameplay, graphics, music, sound effects, etc.). We take criticism well, and any feedback would help us improve and grow.

Top-down Mutant Thief Turtle

Submitted

This is my first GWJ would be nice to get feedback.

https://itch.io/jam/godot-wild-jam-94/rate/4698155

Submitted

First off, very well done on your first GWJ! I quite like the game, it has a satisfying game loop! :) I did also manage to break the game (if you spam to open a chest, you can open it ~10 times before it deletes), sadly this did result in me getting locked because it did seam like the mutations didn't spawn? Regardless it was genuinely a fun game!

Submitted

This is my first jam game and my first puzzle adventure game, also first time writing stories in a game.

I would like feedback on:

If the story and the environmental story telling makes sense and appealing

If the game mechanics can be figured out with a moderate times of tries (I intentionally removed all tooltips for mechanics and tried to use level design to see if it could be obvious enough to the player and also make the player feel smart when they figure out the mechanics)

If the art style is appealing enough for this game. 
thank you so much! 


the game is: Construct Zero:

https://cyanglaz.itch.io/construct-zero

Submitted

https://itch.io/jam/godot-wild-jam-94/rate/4643611

Would love for you to rate the gameplay mechanics and art. Roast away!! TIA

Submitted

Hello! This is my game :) If you have any ideas how I could improve the battle system, I would greatly appreciate it. Anything else too.

https://itch.io/jam/godot-wild-jam-94/rate/4685313

Submitted

Hey, I think your game was definitely fun, love to see you try to put so many of the challenges in too with the turtle and assembling! :) I would say the battle system could be made better by making it either so that the player could potentially activate those spells or that it is made less random? I tried some of the battles multiple times, and the outcome could be quite different sometimes with very minor tweaks. But I think the best way is to make it maybe that if you do different battles you could unlock different things? Like make it so that the player needs to work for it a little bit before equipping just about everything. But overall, again, fun game, super well done! :)

Submitted (1 edit)

Hi, could you rate my game? I think people don't understand how the mutation system works, why I give them debuffs, or they don't even try to understand it


https://itch.io/jam/godot-wild-jam-94/rate/4698781

Submitted

https://salism.itch.io/thedirtyone

please rate my game thanks

Submitted

https://patriciolegras.itch.io/caseys-house

Hello, I would love some feedback on the art and pacing of the game. If there's any spots that didn't make much sense or could use some improvement, I would love to hear it. Thanks!

Submitted

Hello, I stumbled upon this post, and I would love you to play and rate my game and let me do same for yours.

Game: D.A.E by LoopLens