Just watched it! Wow, you actually did really good and played a lot longer than other streamers. Thanks for the laughs, I had fun watching it! Regarding the score... it's totally random. I ran out of time to implement speech-to-text. But I'm glad I was able to sell the illusion :)
darkfenix
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What a delightfully charming game! We can all relate to watching raindrops fall down the window on long car rides. The art was amazing, the cozy vibes with the chill music, the visuals changing from rainy to sunny... everything was masterfully executed. The count down implementation still allowed for a relaxing game, not frantic like a lot of other submissions. The names of the raindrops were funny as well. I really liked this one!
Wow, very clever game design! I played till the end and won. The minimal sound design worked for the game presentation, the visuals were nice, the card animations were clean (though after a while, the deck shuffling got slower and slower). Other than that, this was a fun game and solid entry to the jam!
This was so much fun! It was very well polished, the artwork in the narration and the game, the music, the sfx... everything blended well together. The game loop was fun, trying out all the different weapons, and the different attack types and animations... you spent a lot of time on the game. This is a game I can see myself playing. Great job!
Who knew driving a bus could be so fun! You nailed the physics on the bus, every turn, stop, acceleration felt like I was driving a bus. The game loop was fun, and the timer raised the stakes and definitely got my adrenaline going. I was hoping to be able to crash into things and run over people, but I guess it's not that kind of game, lol. Nice job!
Very fun rhythm game! The soundtracks were perfect for this type of game, it was easy to hear the beats and when to tap/click. It would have been nice to have some audio feedback when you tapped. The needle switching places threw me off and broke my rhythm, but overall great execution of the genre and nice presentation overall!
Saw you had a rhythm game so I had to play it! (I made a rhythm game too). Took a while to get into the groove, but once I got pretty far, I started vibing. The arrow inputs work way better than the mouse in terms of nailing the beats, I like the rogue like elements of adding to the sequencer, nice execution overall!
Wow. This has to be one of the top rhythm games I've played this jam! It's so polished, the story and characters were charming, the art style, music, game loop... perfect. Also those glowing mushrooms were a trip (no pun!) I did have a little audio sync offset (I played with headphones) but I was able to compensate by playing a syncopated version :) Only suggestion for the HUD would be to have the level number somewhere and possibly the rhythm pattern (maybe with the hint enabled) because I'd forget it when I got to the 'shrooms. Great job and fantastic entry!!
Very well made puzzle/platformer and brilliant take on the theme! The recording mechanic to help solve the puzzles was innovative (loved the shader work!), the platforming wasn't too difficult, but was balanced quite nicely with the more difficult puzzles (I couldn't get past the archer skellys however). The puzzles were challenging but not frustrating, it was rewarding solving them, and I like the checkpoints you placed if you ended up dying. The sound design was very well done; the realistic sounds however didn't quite match the more cartoon visuals, but that's just a small detail I noticed. Overall this is a fantastic entry and a very well polished game!
Thank you so much, glad you liked it! I did consider localization, where the images would make sense for that native language. Perhaps in a future iteration if I continue development :)
I saw you had a rhythm game too... Bummer, I don't have a PC :( If you ever release a Mac download I want to try it!
I wasn't exactly sure what I was supposed to do. On puzzle 3 for instance the bottom word was NINE. I tried BONE, VANE, NONE... all valid words but it wouldn't advance. Is there a limited pool of valid solutions?
That said, this was a beautifully done game! The letter changing animation with the ASMR sound effects was very satisfying. The ambient crowd murmuring you'd hear at an airport on train station... everything was very well curated. For that you did a great job on the presentation and overall vibe!
I made a rhythm game too! Ours have totally different vibes haha. I love the Cyberpunk vibes. The music was a bop, it really got me locked in, the game loop was solid. At first I was inputting to the beat, then I tried doing it faster and it allowed me, so not sure if that was a scoping issue, but it was fun and addictive nonetheless and reminiscent of those old DDR games. I appreciate the difficulty settings, the player choices and the power ups. I felt the AI was too easy to beat, but in a jam it's great (more difficult games have a higher chance of rage quit as we're jamming through so many entries). Great job!
This game was very meta! Great narrative that I'm sure we can all relate to. The decision and economics mechanic was really well done - I was torn between the two choices at various points. As I got towards the end at release date, the screen started shaking, my health was failing, and I started getting anxiety... you really captured this emotion perfectly. Bravo!
Nice short and sweet incremental clicker! The custom sfx were very charming - always appreciate when the dev creates their own sounds, and the silliness of it went along with the overall vibes. I felt the weapons could have been more varied in their effects, but that can always be worked on post jam. Nice job to the team!
Sometimes we stumble upon brilliance by accident... and that's a valid part of the process! Whether or not the story you crafted was planned, the fact that most of the comments praise you on it shows you created something really special. And this is coming from someone who usually fast forwards through the drudging story to get to the gameplay hahaha.





