Great storytelling, love the unique art style, music and overall fun! I didn't conserve the different colored berries before learning the game loop so I ended up with all red berries in the end. I ended up tossing red berries into the cauldron non-stop to spawn more and more trees until the ground was overrun with red berries to keep my bear fed. Not sure if there was a law of diminishing returns if you fed only one type of berry but that would've added some difficulty to the game. Also when there were too many berries on the field fps seemed to drop significantly, maybe despawning berries on the ground after a time would solve this? Other than that, nicely done and great entry for the jam!
darkfenix
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Thank you so much for playing and rating! Not sure if you played through a second time - the Overtime wave is really unforgiving. And good point on the music; I chose it because it fit the game loop, and I really liked it, but I just wished it had more variety so it wasn't the same thing over and over. But it kinda worked for the game's content and illustrating the rat race lol.
Very fun and innovative game! It was a bit overwhelming at first with all the sliders and things you can adjust while trying not to let a sale pass you by, but I was able to figure out the game loop by day 3, and became quite addicted! With more polish (the shop visuals were a little hard to understand) this could be a solid game. Very nice job!
Wow!! Very impressed with this Zelda clone entry. From the pixel art to the music to the massive (for a 9 day jam) world map, I found myself compelled to save my lover by collecting the 4 items (I died at the snakes...) Combat could've been more polished, but understandable given the other things you focused on to produce this amazing game.
Very GTA throwback! I like the mission game loop; my only nitpick would be to be able to control the car with WASD in addition to arrow keys. I use a MacBook and the arrows are half-size, so it started to get uncomfortable after a while (and because it's been a while since I played old school GTA, it took some getting used to the up=north direction controls!)
Awesome work on the retro wildcard!! I loved the pixel art, NES-style movement, chip-tune music and sfx. The brewing mini-game was fun (although I wasn't able to make any potions because I kept running out of fuel lol). This is a nice prototype for a larger game if you decide to keep working on it. Nice job!
I really like the exploration and hunting for the various ingredients. I wasn't able to find all the required ingredients and kept dying but the bare bones are there. The graphics and audio were the highlights... it took me back to an NES/SNES game that I couldn't put my finger on, and the story and spell book were a nice touch!
I was instantly drawn to the "Godotboy" Gameboy cover. I liked that you spent time making a PDF manual like the old school Gameboy games. I couldn't figure out how to make the drinks at first and got game over a few times... almost gave up but once I figured out the direction combo mechanics I thought it was a brilliant and unique mechanic not seen in this jam and very on brand with a Gameboy game (gave me ideas for my next game as well!). Also I was using P/O for my A/B but I think the written directions had them reversed? These were the only constructive feedback I had. Other than that I loved the graphics, the tinny Gameboy sounds, the surprisingly deep gameplay with the mini games... very impressed you pulled all this off in 9 days. Great job for your first jam!!
My tea shop would've been shut down for so many health code violations lol! It was hilarious trying to get the big clunky cauldron on the stove and trying to navigate the shop for the various items. I got so flustered I threw the cauldron at the customer and his response, "This isn't my drink..." too funny! Loved the 90s/2000's style graphics, music, ability to change the radio, and how the volume adjusts the closer/farther you get from the radio.
Thanks so much for the feedback and for trying out Burnout! I took the theme very loosely (coffee.. that’s a brewed item right? Lol) I initially was going to have actual coffee brewing in the game but that would’ve exploded my scope, so I kept it as loot. Maybe I’ll keep working on it once the jam is over because I really enjoyed coding in Godot (coming from Swift) and I can’t wait to make more games!
Well, this was a nice, cozy puzzle potion brewing game! The relaxing, medieval shire music, the fun little sound effects for each of the different potions, easy to pick up mechanics made playing very inviting. The difficulty progression was balanced; day 1 and 2 lull you into a sense of, "Oh, this is easy!" Day 3 I found myself toggling the potions to try and get it to match perfectly. Day 4 started to get challenging with the subtracting potions. It wasn't until a second play through that I noticed the stats were color coded with the potions, so I was able to systematically choose the potions versus randomly toggling to get it to fit. My programming brain kept trying to figure out your potion mechanic algorithm as well :) Did you name the game after the font, or was that a coincidence? My only critique if I had to make one was the brewing animation could've used more polish, but other than that, this was a great entry for the jam. Well done!
Thank you!! I really liked the song, and initially I thought it could've used more and varied instrumentation, but the more I listened to it as I was playtesting and debugging, it had this almost hypnotic effect that locked me in. I also was drawn to the repetitive, droning sound that illustrated the rat race we're all familiar with.
Wow!! Thank you for the feedback and for playing through the first loop to get to hour 9! :) I honestly thought my janky artwork would be my weak point after seeing all the other submissions… I definitely need a course in pixel art haha! And you spotted the fact that I initially intended to have an actual brewing mechanic to get the coffee (I was going to have a coffee brewer in one corner, that drained while you use it, and an NPC/office manager in another corner that would saunter over to fill it up when it got empty… but obviously ran out of time. Maybe something to consider for v2..) so I shortcut it and made coffee loot along with the fruit buffs.


