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darkfenix

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A member registered Jun 18, 2023 · View creator page →

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Recent community posts

(2 edits)

Great storytelling, love the unique art style, music and overall fun! I didn't conserve the different colored berries before learning the game loop so I ended up with all red berries in the end. I ended up tossing red berries into the cauldron non-stop to spawn more and more trees until the ground was overrun with red berries to keep my bear fed. Not sure if there was a law of diminishing returns if you fed only one type of berry but that would've added some difficulty to the game. Also when there were too many berries on the field fps seemed to drop significantly, maybe despawning berries on the ground after a time would solve this? Other than that, nicely done and great entry for the jam!

Thank you so much for playing and rating! Not sure if you played through a second time - the Overtime wave is really unforgiving. And good point on the music; I chose it because it fit the game loop, and I really liked it, but I just wished it had more variety so it wasn't the same thing over and over. But it kinda worked for the game's content and illustrating the rat race lol.

Very fun and innovative game! It was a bit overwhelming at first with all the sliders and things you can adjust while trying not to let a sale pass you by, but I was able to figure out the game loop by day 3, and became quite addicted! With more polish (the shop visuals were a little hard to understand) this could be a solid game. Very nice job!

Wow!! Very impressed with this Zelda clone entry. From the pixel art to the music to the massive (for a 9 day jam) world map, I found myself compelled to save my lover by collecting the 4 items (I died at the snakes...) Combat could've been more polished, but understandable given the other things you focused on to produce this amazing game.

Very GTA throwback! I like the mission game loop; my only nitpick would be to be able to control the car with WASD in addition to arrow keys. I use a MacBook and the arrows are half-size, so it started to get uncomfortable after a while (and because it's been a while since I played old school GTA, it took some getting used to the up=north direction controls!)

I like the bowling Wii style mechanics and retro style! (Is Wii already retro??) It's simple yet fun and easy to pick up, casual game. Very good!

Awesome work on the retro wildcard!! I loved the pixel art, NES-style movement, chip-tune music and sfx. The brewing mini-game was fun (although I wasn't able to make any potions because I kept running out of fuel lol). This is a nice prototype for a larger game if you decide to keep working on it. Nice job!

Thank you for playing my game! Yeah, I could have definitely fine-tuned the enemy collisions for tighter gameplay. Lesson learned for my next game, for sure!

To echo everyone else, the VA was the highlight of the game... the fact you used, I assume your own voice was bold, and it worked! I liked the upward progression of the game, kinda reminded me of the newer Wii/Switch Mario games. Nice job!

Same, I got stuck with the big wall and the huge backpack preventing me from going through on the top platform. But I love the graphics, jump, yeet, scoot mechanics and platform-style/metroidvania genre! Great job on the presentation and for your first GWJ jam!

I really like the exploration and hunting for the various ingredients. I wasn't able to find all the required ingredients and kept dying but the bare bones are there. The graphics and audio were the highlights... it took me back to an NES/SNES game that I couldn't put my finger on, and the story and spell book were a nice touch!

Yeah there definitely is a ramp up between the melee grunts (reports, emails) and the ranged, tank attackers (printer). I wanted to introduce the printers individually before combining all the mobs. Maybe I’ll tweak the balance once the jam’s over.

Thanks for playing!! hope the level progression was fair and balanced.. not too hard but not too easy. The alarm sound was intentional to illicit a visceral response, lol. Looks like it did its job :)

Had to play yours since it's a survivor game, like mine. I liked the potion crafting at the end of each wave. The enemies felt hard for early on, but I can see potential if more time was allowed. Nice job!

I was instantly drawn to the "Godotboy" Gameboy cover. I liked that you spent time making a PDF manual like the old school Gameboy games. I couldn't figure out how to make the drinks at first and got game over a few times... almost gave up but once I figured out the direction combo mechanics I thought it was a brilliant and unique mechanic not seen in this jam and very on brand with a Gameboy game (gave me ideas for my next game as well!). Also I was using P/O for my A/B but I think the written directions had them reversed? These were the only constructive feedback I had. Other than that I loved the graphics, the tinny Gameboy sounds, the surprisingly deep gameplay with the mini games... very impressed you pulled all this off in 9 days. Great job for your first jam!!

Very nice Wordle style game, or reminds me of the guess the price of the car game on the Price is Right. Throw in some sound effects and you've got a nice game. Good job!

Took a little to figure out how to make the drinks, but once I got it going I was dishing out drinks left and right. I loved the space theme and names of the ingredients (Boba Feet!) Moving left, right and down across the screens felt fun. Nice job!!

My tea shop would've been shut down for so many health code violations lol! It was hilarious trying to get the big clunky cauldron on the stove and trying to navigate the shop for the various items. I got so flustered I threw the cauldron at the customer and his response, "This isn't my drink..." too funny! Loved the 90s/2000's style graphics, music, ability to change the radio, and how the volume adjusts the closer/farther you get from the radio.

Thank you so much!! I’m really enjoying Godot and can’t wait to make more games. This is really a welcoming community :)

Thanks so much for the feedback and for trying out Burnout! I took the theme very loosely (coffee.. that’s a brewed item right? Lol) I initially was going to have actual coffee brewing in the game but that would’ve exploded my scope, so I kept it as loot. Maybe I’ll keep working on it once the jam is over because I really enjoyed coding in Godot (coming from Swift) and I can’t wait to make more games!

We’ve all been triggered by that ubiquitous alarm sound lol. Thanks for playing!!

The printer always wins! Lol thanks for playing!!

Nice game loop... I felt like a potion master by the end of the game. Well done!

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Well, this was a nice, cozy puzzle potion brewing game! The relaxing, medieval shire music, the fun little sound effects for each of the different potions, easy to pick up mechanics made playing very inviting. The difficulty progression was balanced; day 1 and 2 lull you into a sense of, "Oh, this is easy!" Day 3 I found myself toggling the potions to try and get it to match perfectly. Day 4 started to get challenging with the subtracting potions. It wasn't until a second play through that I noticed the stats were color coded with the potions, so I was able to systematically choose the potions versus randomly toggling to get it to fit. My programming brain kept trying to figure out your potion mechanic algorithm as well :) Did you name the game after the font, or was that a coincidence? My only critique if I had to make one was the brewing animation could've used more polish, but other than that, this was a great entry for the jam. Well done!

Thank you!! I really liked the song, and initially I thought it could've used more and varied instrumentation, but the more I listened to it as I was playtesting and debugging, it had this almost hypnotic effect that locked me in. I also was drawn to the repetitive, droning sound that illustrated the rat race we're all familiar with.

Good, then the alarm sfx did its purpose :D Thanks for playing and for your feedback!

This was a fun game to play with a nice, idle/tapper loop. Looking forward to seeing more of your work! 🔥

Thank you so much! I had a lot of fun making it and it’s nice that itch.io has such a supportive community. Looking forward to many more games and many more jams! 🤗

Also I really enjoyed creating the printer mobs: the movement and attack pattern, the pareidolia design… they’re definitely my favorite enemy in the game.

Thank you so much! It was a lot of fun and I’m addicted to jams now lol

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Wow!! Thank you for the feedback and for playing through the first loop to get to hour 9! :) I honestly thought my janky artwork would be my weak point after seeing all the other submissions… I definitely need a course in pixel art haha! And you spotted the fact that I initially intended to have an actual brewing mechanic to get the coffee (I was going to have a coffee brewer in one corner, that drained while you use it, and an NPC/office manager in another corner that would saunter over to fill it up when it got empty… but obviously ran out of time. Maybe something to consider for v2..) so I shortcut it and made coffee loot along with the fruit buffs. 

I like the controls. It added a layer of difficulty/puzzle trying to figure out which potions created which effects to advance to the next screen. Nice job!

Reminds me of a SpongeBob game I played on mobile where you have to serve customers and turn tables. Love the retro vibes, music and graphics. Great job!

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Such a charming and fun Survivor game (way better than mine, lol). Loved the graphics, audio, potion-building, and story, especially. Great job!

Nice clicker/tapper/idle game! Definitely unique for this entry. With more polish I see this as a solid mobile game.

Yeah, if I could work on this longer I definitely would have.. I had a lot of fun making it and learning along the way. Thanks for the feedback!

Impressive! How long have you been coding in Godot? I hope to get to this level at some point :) Loved the visuals, game loop, WOW/Diablo look and feel. Great job!

First tower defense game I've played on this jam. Didn't realize you can stack the gnome buffs for deeper gameplay depth. Nice work on this!

Thank you! It’s my first jam and I really enjoyed the process!

Haha, thanks! I chose the droning sound to make you feel a bit anxious and locked in, while illustrating the chaos and tedium of office life. Thanks for playing and feedback :)