it's a very cool idea, and the puzzle is really fun. The art and visuals are really cool. However, I don't think these are exactly mutations, but rather a change in colors... but if you see them as mutations, then no problem. The game is really great and interesting
Karatist
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Hi, if it's not too much trouble, could you rate my game?
https://dustincomp.itch.io/casino-survivor
Hi, could you rate my game? I think people don't understand how the mutation system works, why I give them debuffs, or they don't even try to understand it
https://itch.io/jam/godot-wild-jam-94/rate/4698781
Hi, could you rate my game? I think people don't understand how the mutation system works, why I give them debuffs, or they don't even try to understand it
https://itch.io/jam/godot-wild-jam-94/rate/4698781
I liked the game, it's simple as far as I'm concerned, I only had problems with the spiked enemies, but I burned them with fire. It's cool that the player transforms from a turtle into a rabbit, which he fought against. The 3D is also good, and the game looks fun. I only encountered one bug, where I went outside the map, but it didn't hinder my enjoyment of the game
I don't even know what to say. It's a great Roguelike. The art is beautiful, the gameplay is great, and the controls are enjoyable. I have one complaint: I didn't feel like the enemies were a significant challenge. It's possible that I had a particularly powerful build, but I had spikes and vampirism, and no one could kill me. Then I got a crab hand, and I had a lot of damage. After about 10 minutes, the enemies couldn't do anything to me. So far, this is the best game I've played on the jam.
making a roguelike deck-building game in nine days is very impressive. The enemy art and overall art are very beautiful. I didn't like that when new enemies spawn, they attack in the same turn, and you may not have enough cards to defend yourself, although this may force the player to think beyond a single round
The game is really good, the only problem I had was with the balance - I got +400% attack speed from the first mutation, and I didn't need to mutate anymore. Later, I had so much health that I couldn't even see the number of mutations, and my movement speed was around 2 pixels per second. But I still enjoyed the game.
Hey everyone!
I'm a solo indie dev with a couple years of Unity experience, jumping into Godot for the first time with this jam — excited and a little terrified, honestly.
I'll be handling game design, programming, and basic pixel art if needed, but I'd love to find collaborators to make something better together!
Looking for:
Artist (any style welcome, pixel art especially great)
Composer / Sound Designer
Or really anyone who wants to jam and have fun!
I'm committed, communicative, and ready to work hard once the theme drops. Let's build something cool!
Discord: karatist8
Email: karatugagaming@gmail.com
it's a very interesting and fun idea, and the gameplay is very addictive. I really like the monster's sprite. Everything is done very well. Of course, the mini-game with the big monster was a bit challenging and took too much time, and if you lose, you might not have enough time. But overall, the game is very cool.




