I had a lot of fun playing this game, it's a very original idea! I've never thought about merging radioactive colors and feeding them to customers in an RV before lol. My final time is 16:13 if anyone can beat it.
aturtl
Creator of
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I've never played Castlevania before, but difficult games are my cup of tea, and this game has fulfilled it. It was fun learning all of the enemies. I learned that the best way to deal with the skeletons was to make them jump into the void. And the best way to stay alive was to not jump into the void myself...
Of course!
The debuffs are a nice twist to the mutations, but they feel a bit too common if someone doesn't understand how they work. I figured it out after a while; the higher Mutant Blood you have, the better chance of getting good mutations. It's not immediately inherent, however.
Emphasizing clarity would lead to a better experience for new players. Your game would benefit a lot from having a simple tutorial or altering the description to explain the mutations better.
I enjoyed it a lot more once I realized what I was doing. It's genuinely fun to play and the spritework is really nice.
Just remember to emphasize accessibility next time; prioritize the experience, because people can't enjoy your game if they don't know how to play it.
It's hard to play everyone's games and give detailed advice at the same time. I'd love to, but it would literally take days to get through 278 games.
So if anyone has a game in need of rating, I'd be happy to offer my time and honest feedback. Let me know if there's any particular areas you'd want me to look at too.
Hello! This is my game :) If you have any ideas how I could improve the battle system, I would greatly appreciate it. Anything else too.
https://itch.io/jam/godot-wild-jam-94/rate/4685313
The idea is fun and definitely has potential. That being said, I was confused on what the customers wanted and the game felt too fast at first. A tutorial would go a long way, even a short one. Really good first game though. If you ever need play testers, the discord is full of people willing to help out
Fun game and I like how powerful the shooting feels. The recoil and shaking makes it feel very impactful. Also, the mutation system is a cool twist. Like Robots Go Boom! said, I think that holding down for shooting would feel a lot nicer than having to click each time, given most of the gameplay is shooting enemies
Hello! I'm a bit late, but I'd like to join a team .
This will be my first game jam, but I have plenty of experience with my own personal game projects. I can also adapt to any game engine or programming language.
I'd like to focus on programming or composing music for this jam, but if needed, I can also help with sprite work and animations.
If you're interested, send me a friend request on discord (my username is aturtl).


