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aturtl

29
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2
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A member registered Apr 04, 2025 · View creator page →

Creator of

Recent community posts

I had a lot of fun playing this game, it's a very original idea! I've never thought about merging radioactive colors and feeding them to customers in an RV before lol. My final time is 16:13 if anyone can beat it.

Awh thanks :)

I've never played Castlevania before, but difficult games are my cup of tea, and this game has fulfilled it. It was fun learning all of the enemies. I learned that the best way to deal with the skeletons was to make them jump into the void. And the best way to stay alive was to not jump into the void myself...

Appreciate it a lot!- and nice analysis! Programming the movements was probably the hardest part of this project for me. I wanted the items to feel unique, so I created classes for every single one. The downside was that I couldn't add as many attachments as I wanted to.

Of course!

The debuffs are a nice twist to the mutations, but they feel a bit too common if someone doesn't understand how they work. I figured it out after a while; the higher Mutant Blood you have, the better chance of getting good mutations. It's not immediately inherent, however.

Emphasizing clarity would lead to a better experience for new players. Your game would benefit a lot from having a simple tutorial or altering the description to explain the mutations better.

I enjoyed it a lot more once I realized what I was doing. It's genuinely fun to play and the spritework is really nice.

Just remember to emphasize accessibility next time; prioritize the experience, because people can't enjoy your game if they don't know how to play it.

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It's hard to play everyone's games and give detailed advice at the same time. I'd love to, but it would literally take days to get through 278 games. 

So if anyone has a game in need of rating, I'd be happy to offer my time and honest feedback. Let me know if there's any particular areas you'd want me to look at too.

Hello! This is my game :) If you have any ideas how I could improve the battle system, I would greatly appreciate it. Anything else too.

https://itch.io/jam/godot-wild-jam-94/rate/4685313

Haha, cute game. I love the dialogues and the minigames. My favorite was probably the fight with the waiter. The small gestures were a nice way to signal what moves he would perform. Why is everyone freaking evil though lol. Even Mr. Turtle??? Game deserves more ratings, seriously.

The sprites are really cute! I noticed they were a bit blurry though, so I'd like to give some friendly advice.  try setting the texture filtering to nearest next time; your pixel art will look a lot sharper!

The idea is fun and definitely has potential. That being said, I was confused on what the customers wanted and the game felt too fast at first. A tutorial would go a long way, even a short one. Really good first game though. If you ever need play testers, the discord is full of people willing to help out

Thanks :D

This is really good for 12 hours! I really liked the cutscene and voice acting at the start. The bee-bunny mechanic is very unique too!

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It was nice watching you play! Your stream was very fun and comforting to listen to in the background, you're a great host!

Appreciate your kind words! Thanks for noticing the little guy

Cool idea, takes me back to human bio lol. 

Fun game and I like how powerful the shooting feels. The recoil and shaking makes it feel very impactful. Also, the mutation system is a cool twist. Like Robots Go Boom! said, I think that holding down for shooting would feel a lot nicer than having to click each time, given most of the gameplay is shooting enemies

THE CHAMPIONS!!

Really love this game. Everything's done really well and I like how they bounce to the music

Thanks! It was my first time making music for a game jam, happy you liked it

That's awesome! glad you enjoyed!! I wanted to add more combinations, but I ran out of time lol

Discord: aturtl

Mecha Shells

This sounds fun. I'll try to join the livestream when it's up

Nice roguelike! I played it through all the way to wave 11. The upgrades for individual body parts are fun, especially the ones with abilities. I feel like freeze time would be more useful if it only froze the enemies instead of the player as well.

A nice and short game. Controls felt really intuitive and I liked the mutation factor too.

I'd suggest changing the Itch.io title if you want your game to stand out more. It would make more sense if it matched the name on the title screen

Cute story! Also really liked the charming atmosphere and music.

The game is challenging but in a fun way. I couldn't find the shop, however. Is it unlocked after you reach a certain distance?

I really like how the environment ties together with the gameplay. It all fits together in an atmosphere of eeriness and darkness. It looks really polished!

Hi, I'm the person with the similar idea. I like the interaction with the turtle; it's kind of like a tamagotchi. The cards are a neat touch too. Definitely makes the experience feel more personalized.

Thank you! I'm happy you enjoyed the game! It's crazy how similar our games were. And thanks for the feedback on the combat system. Beyblade was actually one of my inspirations

Everything about this game is smooooth. Truly well done. Also that ending caught me off guard lol

Enjoyed this game a lot! Enticing gameplay paired with good sound design and amazing pixel art. And the mining game takes me back to the Pokemon fossil minigames. Well done!

Hello! I'm a bit late, but I'd like to join a team .

This will be my first game jam, but I have plenty of experience with my own personal game projects. I can also adapt to any game engine or programming language.

I'd like to focus on programming or composing music for this jam, but if needed, I can also help with sprite work and animations.

If you're interested, send me a friend request on discord (my username is aturtl).