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TheExplanationFE

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A member registered 66 days ago · View creator page →

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Thank you!

This is a really fun little video game! The phone controls are a definite plus.

Thank you!

Originally, we had planned to include more anomalies and a greater variety of them, but we couldn’t work on the game anymore on Saturday, so we had to make do with what we had.

I’m quite a beginner when it comes to art in our team, so I really appreciate the positive feedback on the graphics!

A lot of people complained about the lack of a volume control and customizable key bindings in the previous game jam, so we definitely wanted to make sure to include those this time.

Thank you for playing through our game! Since unfortunately none of us in the team/duo are particularly musically inclined, we don't create our own music. However, in return, we try to choose music that fits our theme as well as possible.


Originally, we had nearly 10 anomalies planned, but unfortunately we couldn't work on the game on Saturday, so we narrowed the list down to about 5–6. Additionally, we had an idea for screen anomalies, which would have been on-screen effects, but they were too obvious, so aside from the screen-flip effect, we left out all the other shaders.


Thanks again!

Thank you for recording my name for the ages to come!

This was a really good visual novel. It was easy to get immersed in the story, and the narrative really drew me in. I definitely missed having a fullscreen mode, as well as a proper main menu. One other thing that bothered me was the “wandering thoughts” section, where I didn’t really feel like there was any point in clicking around.

Despite these minor issues, I was completely satisfied with the game.

A fun, brain-off, chill game. I missed having a fullscreen mode, and I found placing items into the inventory a little awkward. This slightly took away from the overall chill experience.

After a long and exhausting day, this is exactly the kind of game you need.

An entertaining and fast-paced game. I really liked the graphics. The gameplay is very engaging.

It felt like I had started playing Castlevania again. I kept moving forward, getting used to the “retro” controls. I die once. I die twice. Five times. Ten times. Okay, I’m finally getting the hang of the game… Boss level…

Jokes aside: You really captured the feel of retro games and that classic Western atmosphere very well.

Best regards, Your most skilled player

Thank you!

Thank you!

Thanks again!

I hope you find your own artistic style too! I also experimented with many different things before I found Inkscape. (First I drew by hand, then I tried pixel art, after that I did 3D modeling in Blender, and finally I ended up with Inkscape.)

Thank you sooooo much!

The truth is, I’m still very much in the learning phase when it comes to making game sprites (and art in general), so every bit of positive feedback really means a lot to me. :)

Thanks for playing it through!

Yes, this was a placeholder version of the dialogue panel — we just didn’t have time in the end to make a texture for it, and the recoloring somehow got forgotten before the slightly rushed submission. (Unfortunately we couldn’t work on the project on Saturday anymore.)

We’re glad you liked the story; we always like to write at least some minimal story for our game.

It’s good that it managed to convey the atmosphere somewhat.

Thanks for trying it out! You’re right, unfortunately we didn’t explain what we mean by an anomaly, because there wasn’t time for it. Basically, every time either one appears or not. An anomaly means that an object changes in some way. For example, something appears, or some smaller change happens.

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Cute little game, mildly reminiscent of arcade games.

Little idea: Maybe it could somehow be indicated — for example with camera shake — as the spaceship charges up more and more.

Thanks for playing and for the kind words!

You don’t really realize how much color palettes matter until you start creating something yourself.

Thanks for playing our game!

Thanks for the encouragement! References and color palettes make a huge difference. So does finding an art style that you really enjoy.

The Danganronpa reference wasn’t entirely intentional. We only realized after finishing the game that, subconsciously, it had been an inspiration for us.

Thanks for the compliment! I hope you managed to fall asleep because of the game, and not because it was so boring… 😅

Thanks for the kind words and for playing through the game!

The Exit 8 was a major inspiration for us, but for example, the eye scenes were inspired by No, I’m Not a Human, while Cthulhu’s appearance was influenced more by Danganronpa.

As a beginner artist, I really appreciate your positive reaction to the artwork!

Thanks for playing it and for the tip! We really didn’t pay enough attention to the sound effects. You learn something new at every game jam!

Thanks for playing it through! Defining the "anomalies" was indeed something we left out, but we were hoping they would still be recognizable. There’s definitely still plenty of room for fine-tuning the difficulty level.

Simple, but cute. (I love rage games, especially when I only realize halfway through that there’s a double jump.)

Nice little game! The controls felt really good.

(One thing I learned from a previous Game Jam, and something I messed up myself too: when making a web build, NEVER use browser-reserved keyboard shortcuts like Ctrl + W, since in many browsers it closes the tab.)

I really enjoyed the game! Once you get used to the controls, they feel really good!

I really liked the pixel art! It’s a unique take on the theme. (How did you make the leaderboard?)

Another drift-to-sleep game... (We made one too.)

I liked it! The falling-asleep mechanic brought something unique to the genre.

Cute little game.

I really liked it. The graphics were really unique.

It was quite a chore getting the alien remains washed off my spaceship at the cosmic car wash, but it was worth it.

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If you’ve already invented a time machine, you could at least share it with the world!

Making a game like this in such a short amount of time is insane. I was really impressed. It reminds me of Severed Steel. I really love the hook + shoot gun combo!


It feels almost like a complete game.

I really enjoyed the game! I don’t know if the shader is custom-made or not, but it fits the game really well. I managed to get two endings. It reminds me a bit of Lovecraft.

I’ve only heard of Outer Wilds, but I basically know what it’s about. This game really captured that same feeling! Creating such a unique 3D game in such a short amount of time is truly impressive and deserves a lot of respect.

Really great game!

I think this could make for a really good mobile game. I know it’s currently PC-only, but with a bit of polish, I think it could definitely have a place on the App Store or Google Play.

Such a cozy rage game! Maybe I’m just bad at it, but I could only catch fish from the upper sections, because I couldn’t reel them in fast enough once I got below about half the depth. I really love it!

Nice little mobile game. It matches the theme. I like the water's color change.

I really love story-focused video games! The art style was minimalist, but pleasing to the eye. The gameplay mechanics were just right to complement the story without distracting from it. One of my favorites so far. (I’ve already found a lot of good ones.)


(A small practical tip: It’s worth switching the background from gray to black in these cases, because it sometimes showed through. The other thing is that the images don’t cover the full screen at every resolution. In those cases it might be worth centering the image.)

Thanks for the playthrough and the advice!

You're right, it really did turn out to be a bit too easy. I was a little tight on time, since we couldn't work on it today anymore, so we ended up rushing to finish it yesterday. That didn't leave us any time to properly balance the difficulty.

It's great to get feedback from someone who has also played The Exit 8. I hope it wasn't too disappointing, though!