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TheExplanationFE

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A member registered 3 days ago · View creator page →

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It was a fun game that reminded me a bit of poker dice. I did encounter one minor issue: some UI elements were misaligned and didn't properly fill the screen. Other than that, though, the graphics and audio are brilliant. (They gave me a bit of a Lovecraftian vibe.)

I like the font and the audio—they remind me of late 20th-century horror movies. The controls and mechanics are simple, but they come together to create a nice puzzle game.

One minor issue is that one of the room names was still a "TODO" note indicating that the room needed to be named later. I didn't find it distracting, though; at first, I actually thought the game was breaking the fourth wall...😅

Thanks for the kind words. Others have also mentioned, and we’ve experienced ourselves, that the gameplay is quite slow—we’ll pay attention to that next time.

That's life: you either die or get fat.

Thanks for the kind words. Originally, there would have been more mechanics and abilities. However, due to time constraints, we had to reduce the number of mechanics. Others have also mentioned, and we’ve experienced ourselves, that the gameplay is quite slow—we’ll pay attention to that next time.

I’m very sorry. :(
In the future, I will pay attention not to use browser-reserved keyboard shortcuts for controls, so that this kind of issue doesn’t happen again. Thank you for letting me know! (At least I learned something important from it.)

A big thank you for playing through the game and even commenting on it! <3

For some reason, real-time gameplay didn’t come up during the project—maybe I subconsciously wanted to illustrate the turtle’s slowness that way. Now, thinking it over, it would have been more fun and smoother in real time.

It’s okay, it’s just that somehow that came to mind when I thought about it. :)

I liked it. I’m not a big fan of the genre, but it was still fun.

I liked the execution. I’m glad you can color the turtle. The controls are interesting.

This was one of the most entertaining games during the game jam. For me, it felt like a cozy open-world Pac-Man game. The graphics were good. If you ever decided to continue developing it, I think you could add some kind of obstacle or challenge factor, like enemies.

(Question: Does the alternating colors of the “GO!” text in the shop reference Teen Titans?)

Negatives:

  • Dark blue text on a black background... my eyes hurt... lol.
  • I noclipped out of the world once.
  • The controls feel a bit rudimentary.

Positives:

  • 3D game
  • There is an options menu
  • Very good visuals

I liked it.

Negatives:

  • In one place on the map, you can see outside the level.
  • It’s a bit unoptimized (though it was noted, so that’s fine).

Positives:

  • There is an options menu (for us and many other developers, there wasn’t enough time to include one, so this is a big plus).
  • I like that you went for 3D.
  • The idea is unique, and the slightly minimalist visuals and intro give it a distinct vibe.

I like the game’s design. There is an options menu as well. (In our own game, and in many others, there wasn’t enough time to include one, so this is a huge plus for me.) It gave me a Papers, Please vibe.

I like games in this genre. It was fun, and I especially liked the turtle’s design. One bug I’d like to point out is that the turtle gets stuck at the edge of the map. (It’s not a serious issue—our own game had more and worse bugs.)

I especially liked the visuals and the audio. The puzzles somehow reminded me of classic point-and-click games, and I mean that in a positive way.

An interesting little tower defense game. A few criticisms, and I don't mean them in a negative way:

  • If I saw correctly, there doesn't seem to be any Y-sorting between the enemies and the towers.
  • The three minigames didn't feel very balanced. The maze was too easy, while the matching game was too time-consuming.

What I liked:

  • The minigames were fun.

If mobile games were more like this, the world would already be a better place. It's funny, creative, and has a beautiful design. I don't usually like this kind of game, but this one was genuinely fun.

The game was good. The roguelite-style choice mechanic wasn't particularly unique, but the game was still a lot of fun because of it. (I'm saying this even though our own game wasn't especially original either.) I'd say this is my favorite rage game, with a fairly steep learning curve. (Once you get the hang of the more subtle controls and inputs, it becomes really enjoyable.) The boss fight was unexpected and enjoyed.

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The core gameplay is fun, and I really like the chemistry/alchemy mechanics. The graphics are a bit rudimentary, but they don't detract from the experience. I'm sorry you weren't able to finish it (we almost ended up in the same situation), but it still deserves a rate.

I'd like to apologize for the bug. I hope it didn't ruin your enjoyment of the playthrough. One workaround is to play in fullscreen mode (the button in the bottom-right corner). In that case, itch.io overrides the default keyboard shortcuts, so the window won't close.

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I'd like to apologize for the bug. I hope it didn't ruin your enjoyment of the playthrough. One workaround is to play in fullscreen mode (the button in the bottom-right corner). In that case, itch.io overrides the default keyboard shortcuts, so the window won't close.

Could you be a bit more specific? I haven't experienced this bug myself. As far as I know, this issue doesn't prevent you from finishing the game.

Could you also share your thoughts about the game? Any feedback would teach me something.

Top-down Mutant Thief Turtle

Discord: theexplanationfe

This is our first game.