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TheExplanationFE

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A member registered 23 days ago · View creator page →

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I liked it. I liked the level design and layering; I haven’t seen this in many games. The weapons were sufficiently varied. (I HATE birds!!!!!!! >:( )

This is an excellent first game! (We are also first-time players ourselves. :))

We liked the design. The piranha was unexpected, but it was a good idea from you. For me, I missed some kind of death animation for the dragonflies. I like the credits section.

Thank you for playing our game! Your feedback is incredibly helpful!


The Gameplay

We originally planned to have the turns end automatically, but in the end, we simply ran out of time. (As it was, at the last minute we discovered that, for some reason, the sound effects and music loops stopped working after exporting the game. I fixed that, but then the level transition system completely fell apart, even though the two systems were barely connected to each other.)


The key rebinding suggestion is a great idea, and we'll definitely make use of it in similar projects in the future.


We're also happy that the tutorial lived up to our expectations. (I might have a bit of an advantage here because I used to work on Minecraft adventure maps, where many beginners explained everything through text, which really hurt the gameplay experience. That's probably where I got the idea.)


Graphics


The artist thanks you for your advice. They only recently started creating this kind of artwork, and this was the first time they made something entirely on their own without following tutorials.


Music & Sound Design


We originally wanted to create the music and sound effects ourselves, but we ran out of time, so we downloaded them from Pixabay and did some editing in Audacity. (This was probably the better choice for the music, since neither of us has much musical talent. 😅)


We'll definitely check out the YouTube video—thanks!


(As for the sound effects, once again I can only say that we simply didn't have enough time. It also didn't help that we only had three afternoons and one morning to dedicate to the game.)


Last Thing


Of course, we know that you're human just like us, and everyone thinks and feels differently. Still, in my opinion, an outside perspective can evaluate something better than someone who is already emotionally attached to the game because they created it.


If all goes well, we'll participate in Godot Wild Jam #96, armed with the lessons we've learned from this jam. (So that we can make the exact same mistakes all over again... 😅)

An interesting game. It was refreshing to see a level-up system that wasn't the usual "choose one of three" mechanic. I liked that, much like in gambling, you could take a risk and potentially mutate later, with the chance of getting a better mutation. (The zombies' heads reminded me a little of Cthulhu.)

An interesting little bullet hell game. The visuals are unique, and that's exactly why I like them. (My only issue is that it once again uses the "choose one of three" type of level-up system, but that's easily forgivable.)

I'm glad you enjoyed the game. We hadn't thought of that comparison, but in fact they're surprisingly similar in several ways. We don't know yet whether there will be an improved and expanded version, but we do see potential in the project. Thank you.

After the mutation and the turtle, we were sure that this should be the abbreviation.

Thanks for playing it.

This was a very atmospheric horror game. I didn’t see a single monster in it, yet I was constantly getting chills. It’s an interesting mechanic that the house changes depending on the battery level of your tablet. If I saw correctly, the map was procedurally generated, which I liked.

When my tablet ran out of battery, I went back to the stairwell, but from there I couldn’t go anywhere, because every door had something blocking the way. I’m not sure whether that was a bug or if I just messed up. (Probably the latter…)

This was a very atmospheric horror game. I didn’t see a single monster in it, yet I was constantly getting chills. It’s an interesting mechanic that the house changes depending on the battery level of your tablet. If I saw correctly, the map was procedurally generated, which I liked.

When my tablet ran out of battery, I went back to the stairwell, but from there I couldn’t go anywhere, because every door had something blocking the way. I’m not sure whether that was a bug or if I just messed up. (Probably the latter…)

I wonder what the game's abbreviation could be... it seems similar to mine...

It was a nice little game, and I appreciate the reference in the title. I liked the logic puzzles and the unique gameplay.

This was a cute little racing game. It used mutations in a creative way. At the same time, I missed having other ways to spend money, as well as a proper ending. The mutation system also felt a bit like gambling.
(Fun fact: One of the turtles was named "Torta," which means "cake" in Hungarian.)

Thank you for playing it! The settings were originally planned, but in the end there just wasn’t time to implement them. (I have to admit I tend to play video games at fairly low volume, so I didn’t notice how loud the robots were—thanks for the feedback!)

Very entertaining game. The design of the snails was really cute. The game perfectly shows that not every game needs to look realistic—sometimes just drawing a cute face is enough. I even got quite hooked on the horse racing… uh, snail racing.

Another turn-based game. 😍 Just better, prettier, and more fun than ours. Congratulations!

I admit I was initially a bit skeptical since it’s an autobattler and also anime—neither is really my thing. Compared to mobile auto battlers, it managed to show something new, so you don’t feel like a passive observer of a fight where you don’t really feel anything for either side. The graphics were very nice, the yips were adorable. <3 The breeding mechanic was interesting. (Note: I’m not really a fan of ‘fanservice’, but here it wasn’t bothersome because of its parodic nature.) It reminded me of Pokémon, Mewgenics, and Cassette Beasts.

Thank you for the suggestions; they'll be a great help in our future projects.

Don't think there aren't still some bugs left in it... If you really want to, you can break it, but fortunately I've only run into that bug once myself so far... Thanks for playing it! :)

Thank you for trying it out! We really appreciate the detailed feedback. We're very happy that the game's lighthearted tone came across the way we had hoped.

We'll definitely take your criticism and ideas regarding the controls into consideration and keep them in mind for the future. (We'll also look into the shortcut keys to avoid similar unpleasant situations.)

The game's simplicity is probably due to the fact that we only had three afternoons and one morning to work on it, so the levels were created at the very last minute.

If everything goes according to plan, we'll be taking part in Godot Wild Jam #96. :)

We'd be happy if you tried our first game. We've already received some feedback, but we'd love for someone to review the game thoroughly from every aspect (gameplay, graphics, music, sound effects, etc.). We take criticism well, and any feedback would help us improve and grow.


Top-down Mutant Thief Turtle

Thanks for playing it through! We appreciate the ideas—you might see them used in one of our future jams.

It's a fun little parkour game. The controls are a bit clunky, but that's the only issue I had with it.

It reminded me of the early Castlevania games, evoking their visuals and audio.

It was a charming little game. I liked its retro aesthetic. The gliding mechanic felt a little underused to me.

We'd be happy if you tried our first game. We've already received some feedback, but we'd love for someone to review the game thoroughly from every aspect (gameplay, graphics, music, sound effects, etc.). We take criticism well, and any feedback would help us improve and grow.

Top-down Mutant Thief Turtle

Thanks for playing our game. I like your style. You've gained a new subscriber.

Thanks a lot for playing our game! We appreciate your kind words. The turns are indeed quite long. :)

There’s definitely a noticeable improvement. It’s good that it now shows which key you need to press in the shop. I find it very entertaining.

This is a great and entertaining game. The story is interesting and well presented. I'm not very knowledgeable about biology, but I appreciated the jokes (Mendel and the peas). The only major flaw is that I couldn't skip the cutscenes all at once, which ends up taking quite a lot of time.

I enjoyed the game; I like games with this kind of control scheme, although I missed being able to make the character speed up a bit. The visuals are very good. (Unfortunately, my PC couldn't always run it smoothly, but that's not the game's fault.)

I think that just because you used a template for certain things doesn't make what you created any less impressive. It's still outstanding.

I liked it. It had a kind of retro game feel to it. The skill allocation system is interesting, and I liked that it's based on time rather than points. (It was a bit strange that the houses were built right in the middle of the road, though.)

A very enjoyable dungeon crawler. I really liked the meaningful choices the game gives you. The art style is beautiful. My only minor "issue" was that, at first, I thought the reddish tiles were some kind of dangerous liquid, so I was too afraid to step on them.

Somehow, I've completely missed the beat 'em up genre in video games until now. The game was really good, and the controls felt great. The whole thing was absolutely sick —in the best possible way.

There may not have been any rats in it, but there were evil robots at least... 😅

I was surprised that this is actually a game jam entry. It could easily be a full-fledged game on Steam. The graphics are minimalist, but they fit the gameplay perfectly. The puzzles are thought-provoking, but they never felt impossible.

This was actually very valuable feedback for me, because it will help me make the individual mechanics clearer next time. :)

In this case, when you're standing on the acid tile, you need to press the 'NEXT' button. The acid will then deal one point of damage to you, and afterward you'll have another move, allowing you to step to the right and leave the tile.

Which level do you mean by the second one? The one with the acid, or the one with the robot?

If it's the latter, then as far as I know, you can get through it by moving one step to the right every turn. (Except when the robot is right next to you.)

Indeed, the damage on the second and third levels is intentional, because we wanted to make it clear to the player what the acid and the robot do. The hotkey is a good idea. Originally, we planned to automatically advance the turn when your moves reached zero, but unfortunately we ran out of time to implement it. (By the way, if you've already clicked the button at least once on that level, you should be able to advance the turn with the SPACE key.) Thanks for playing and for the comment!