I liked it. I liked the level design and layering; I haven’t seen this in many games. The weapons were sufficiently varied. (I HATE birds!!!!!!! >:( )
TheExplanationFE
Creator of
Recent community posts
Thank you for playing our game! Your feedback is incredibly helpful!
The Gameplay
We originally planned to have the turns end automatically, but in the end, we simply ran out of time. (As it was, at the last minute we discovered that, for some reason, the sound effects and music loops stopped working after exporting the game. I fixed that, but then the level transition system completely fell apart, even though the two systems were barely connected to each other.)
The key rebinding suggestion is a great idea, and we'll definitely make use of it in similar projects in the future.
We're also happy that the tutorial lived up to our expectations. (I might have a bit of an advantage here because I used to work on Minecraft adventure maps, where many beginners explained everything through text, which really hurt the gameplay experience. That's probably where I got the idea.)
Graphics
The artist thanks you for your advice. They only recently started creating this kind of artwork, and this was the first time they made something entirely on their own without following tutorials.
Music & Sound Design
We originally wanted to create the music and sound effects ourselves, but we ran out of time, so we downloaded them from Pixabay and did some editing in Audacity. (This was probably the better choice for the music, since neither of us has much musical talent. 😅)
We'll definitely check out the YouTube video—thanks!
(As for the sound effects, once again I can only say that we simply didn't have enough time. It also didn't help that we only had three afternoons and one morning to dedicate to the game.)
Last Thing
Of course, we know that you're human just like us, and everyone thinks and feels differently. Still, in my opinion, an outside perspective can evaluate something better than someone who is already emotionally attached to the game because they created it.
If all goes well, we'll participate in Godot Wild Jam #96, armed with the lessons we've learned from this jam. (So that we can make the exact same mistakes all over again... 😅)
An interesting game. It was refreshing to see a level-up system that wasn't the usual "choose one of three" mechanic. I liked that, much like in gambling, you could take a risk and potentially mutate later, with the chance of getting a better mutation. (The zombies' heads reminded me a little of Cthulhu.)
This was a very atmospheric horror game. I didn’t see a single monster in it, yet I was constantly getting chills. It’s an interesting mechanic that the house changes depending on the battery level of your tablet. If I saw correctly, the map was procedurally generated, which I liked.
When my tablet ran out of battery, I went back to the stairwell, but from there I couldn’t go anywhere, because every door had something blocking the way. I’m not sure whether that was a bug or if I just messed up. (Probably the latter…)
This was a very atmospheric horror game. I didn’t see a single monster in it, yet I was constantly getting chills. It’s an interesting mechanic that the house changes depending on the battery level of your tablet. If I saw correctly, the map was procedurally generated, which I liked.
When my tablet ran out of battery, I went back to the stairwell, but from there I couldn’t go anywhere, because every door had something blocking the way. I’m not sure whether that was a bug or if I just messed up. (Probably the latter…)
I admit I was initially a bit skeptical since it’s an autobattler and also anime—neither is really my thing. Compared to mobile auto battlers, it managed to show something new, so you don’t feel like a passive observer of a fight where you don’t really feel anything for either side. The graphics were very nice, the yips were adorable. <3 The breeding mechanic was interesting. (Note: I’m not really a fan of ‘fanservice’, but here it wasn’t bothersome because of its parodic nature.) It reminded me of Pokémon, Mewgenics, and Cassette Beasts.
Thank you for trying it out! We really appreciate the detailed feedback. We're very happy that the game's lighthearted tone came across the way we had hoped.
We'll definitely take your criticism and ideas regarding the controls into consideration and keep them in mind for the future. (We'll also look into the shortcut keys to avoid similar unpleasant situations.)
The game's simplicity is probably due to the fact that we only had three afternoons and one morning to work on it, so the levels were created at the very last minute.
If everything goes according to plan, we'll be taking part in Godot Wild Jam #96. :)
Indeed, the damage on the second and third levels is intentional, because we wanted to make it clear to the player what the acid and the robot do. The hotkey is a good idea. Originally, we planned to automatically advance the turn when your moves reached zero, but unfortunately we ran out of time to implement it. (By the way, if you've already clicked the button at least once on that level, you should be able to advance the turn with the SPACE key.) Thanks for playing and for the comment!
