Thank you!
TheExplanationFE
Creator of
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Thank you!
Originally, we had planned to include more anomalies and a greater variety of them, but we couldn’t work on the game anymore on Saturday, so we had to make do with what we had.
I’m quite a beginner when it comes to art in our team, so I really appreciate the positive feedback on the graphics!
A lot of people complained about the lack of a volume control and customizable key bindings in the previous game jam, so we definitely wanted to make sure to include those this time.
Thank you for playing through our game! Since unfortunately none of us in the team/duo are particularly musically inclined, we don't create our own music. However, in return, we try to choose music that fits our theme as well as possible.
Originally, we had nearly 10 anomalies planned, but unfortunately we couldn't work on the game on Saturday, so we narrowed the list down to about 5–6. Additionally, we had an idea for screen anomalies, which would have been on-screen effects, but they were too obvious, so aside from the screen-flip effect, we left out all the other shaders.
Thanks again!
This was a really good visual novel. It was easy to get immersed in the story, and the narrative really drew me in. I definitely missed having a fullscreen mode, as well as a proper main menu. One other thing that bothered me was the “wandering thoughts” section, where I didn’t really feel like there was any point in clicking around.
Despite these minor issues, I was completely satisfied with the game.
It felt like I had started playing Castlevania again. I kept moving forward, getting used to the “retro” controls. I die once. I die twice. Five times. Ten times. Okay, I’m finally getting the hang of the game… Boss level…
Jokes aside: You really captured the feel of retro games and that classic Western atmosphere very well.
Best regards,
Your most skilled player
Thanks for playing it through!
Yes, this was a placeholder version of the dialogue panel — we just didn’t have time in the end to make a texture for it, and the recoloring somehow got forgotten before the slightly rushed submission. (Unfortunately we couldn’t work on the project on Saturday anymore.)
We’re glad you liked the story; we always like to write at least some minimal story for our game.
It’s good that it managed to convey the atmosphere somewhat.
Thanks for the kind words and for playing through the game!
The Exit 8 was a major inspiration for us, but for example, the eye scenes were inspired by No, I’m Not a Human, while Cthulhu’s appearance was influenced more by Danganronpa.
As a beginner artist, I really appreciate your positive reaction to the artwork!
I really love story-focused video games! The art style was minimalist, but pleasing to the eye. The gameplay mechanics were just right to complement the story without distracting from it. One of my favorites so far. (I’ve already found a lot of good ones.)
(A small practical tip: It’s worth switching the background from gray to black in these cases, because it sometimes showed through. The other thing is that the images don’t cover the full screen at every resolution. In those cases it might be worth centering the image.)
Thanks for the playthrough and the advice!
You're right, it really did turn out to be a bit too easy. I was a little tight on time, since we couldn't work on it today anymore, so we ended up rushing to finish it yesterday. That didn't leave us any time to properly balance the difficulty.
It's great to get feedback from someone who has also played The Exit 8. I hope it wasn't too disappointing, though!

