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We'd be happy if you tried our first game. We've already received some feedback, but we'd love for someone to review the game thoroughly from every aspect (gameplay, graphics, music, sound effects, etc.). We take criticism well, and any feedback would help us improve and grow.

Top-down Mutant Thief Turtle

Good job on your first game! It has a really charming aesthetic and the game design is unique and fun.

The Gameplay

The resting mechanic is a nice limitation, although I felt it was a bit slow when the turtle could only move one tile at a time. This could be counteracted by having the turn automatically finish when the turtle uses up all their moves. But, I do like the option to skip your turn strategically.

Since most of the game is controlled on the keyboard, I feel like the Next Turn feature could have a key-bind as well. It would feel quicker and more intuitive than having to switch to the mouse.

With the amount of enemies, you could try to have them move faster. The skip button was a great time-saver, but the game should feel playable without having to skip as well.

(Really nice tutorial btw. Learning the controls wasn't hard for me at all)

Graphics

The flat tiles and textures fit the game's simple top-down style perfectly.

For consistency, you could try giving the pizza a black outline, as all the other important objects have one as well (the turtle and the robots). This would help symbolize that the pizza is important as well and make it stand out from background objects which have a less defined outline.

Music & Sound Design

The music does a nice job in matching the game's charm. It's an enjoyable melody, however, it's a little short. This can cause it to feel repetitive after a while, which can be a problem since it's the main backing track. You can try to fix this by patterning the melody into multiple motifs. There's a video that goes into depth about what makes Mario music sound catchy, and it might be a valuable watch if you're interested: https://www.youtube.com/watch?v=-x1kn0-HIO8

There could be a lot more sound effects too. Interface, environment, level completion, etc. As long as they fit into the game, they will add to the feeling of immersion.

Last thing

Please take my feedback with a grain of salt and do anything you would feel help your game better. It is only my subjective opinion after all. I'm looking forward to seeing more games from you and everyone else who worked on the project!

(+1)

Thank you for playing our game! Your feedback is incredibly helpful!


The Gameplay

We originally planned to have the turns end automatically, but in the end, we simply ran out of time. (As it was, at the last minute we discovered that, for some reason, the sound effects and music loops stopped working after exporting the game. I fixed that, but then the level transition system completely fell apart, even though the two systems were barely connected to each other.)


The key rebinding suggestion is a great idea, and we'll definitely make use of it in similar projects in the future.


We're also happy that the tutorial lived up to our expectations. (I might have a bit of an advantage here because I used to work on Minecraft adventure maps, where many beginners explained everything through text, which really hurt the gameplay experience. That's probably where I got the idea.)


Graphics


The artist thanks you for your advice. They only recently started creating this kind of artwork, and this was the first time they made something entirely on their own without following tutorials.


Music & Sound Design


We originally wanted to create the music and sound effects ourselves, but we ran out of time, so we downloaded them from Pixabay and did some editing in Audacity. (This was probably the better choice for the music, since neither of us has much musical talent. 😅)


We'll definitely check out the YouTube video—thanks!


(As for the sound effects, once again I can only say that we simply didn't have enough time. It also didn't help that we only had three afternoons and one morning to dedicate to the game.)


Last Thing


Of course, we know that you're human just like us, and everyone thinks and feels differently. Still, in my opinion, an outside perspective can evaluate something better than someone who is already emotionally attached to the game because they created it.


If all goes well, we'll participate in Godot Wild Jam #96, armed with the lessons we've learned from this jam. (So that we can make the exact same mistakes all over again... 😅)

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Glad I was able to help out! Good luck on your next games :)