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Thank you for trying it out! We really appreciate the detailed feedback. We're very happy that the game's lighthearted tone came across the way we had hoped.

We'll definitely take your criticism and ideas regarding the controls into consideration and keep them in mind for the future. (We'll also look into the shortcut keys to avoid similar unpleasant situations.)

The game's simplicity is probably due to the fact that we only had three afternoons and one morning to work on it, so the levels were created at the very last minute.

If everything goes according to plan, we'll be taking part in Godot Wild Jam #96. :)