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A jam submission

RC robotView game page

Submitted by willy_gamedev (@Willy_game_dev) — 4 hours, 4 minutes before the deadline
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RC robot's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#35712.3712.371
Presentation#37322.3142.314
Fun#40342.0862.086
Originality#40782.3142.314

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about giving commands to a robot. The player doesn't control the robot directly.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

it’s a good idea, but it needs more polishing, faster movement, clear up the queue (It’s a little bit hard to read), more feedback when the user interacts with the game, the puzzles are not hard after knowing what each shape does.

Submitted

I liked the idea but I felt like the movement could be faster, felt kind of frustrated when playing because of this specially when the levels become bigger and more complicated, good experience keep it up

Submitted

Really nice concept. i think the robot needs a slightly faster move speed. but liked it overall! Also if you can check my game out it would be great, since im not getting much attention :(

Submitted(+1)

There are a handle of quality of life changes that would go a long way to making this play more smoothly. Namely:

  •  A clear way to remove blocks from the queue (is this even possible currently?)
  • A faster way to add some blocks onto the queue (clicking, probably, since it seems like you can't place them arbitrarily anyway)
  • Some indication of the order things will execute in, and what symbols do what

What you've got here is a solid seed of an idea, with some deeper mechanics, you could design some really cool levels.

(+1)

Needs a tutorial, and a reset. 

Submitted(+1)

I really like the idea, but the only difficulty player has to overcome is learning what each shape does, not the level itself, which I don't think should be that way. It would be much better if you made levels challenging, for example, by adding the option to loop some actions.