There's now 37 Games made with TRS! Thanks, Fire Frog FF Studio! By the way, your "Slider" idea (for variables, hp, etc, to balance the game) is just an idea, right? (Since you never programmed it into your game).
Now I must address the First BUG issue that I posted in the topic I previously made, then I have some feedback.
So: I see what you did there, Diguifi Studios (*wink*). You just removed your final gate (magic door) to solve the problem. The Variables BUG Still Persists for JeanCarls' Tiny RPG Test as well as a few of my own WIPs (I can't speak for the other 35 TRS Games, as I've not played all of them yet).
This tells me that some games remain that DEFY Andre N. Darcie's Almost-Fully-Fixed BUG Fix, which is amazing to me, as I can't fathom how TRS' two Devs aren't able to nail it down! I'll just assume that the only way to "Fix" the affected games is to Re-Make them from scratch and see if enabling a prior variable still permanently re-enables it, since even the Devs have no real way to fix the issue.
It would be nice to have the temporary top screen moving down for a few seconds fixed when entering a different screen too!
Lastly, for more constructive feedback, I'll just say that the main thing I've been wondering (amongst other users' great suggestions!) is: having only 1 armor that prevents ALL Damage is unrealistic. There should be at least 3 different types which should reduce (NOT avoid) damage, just like the 3 swords. Also, I know the altering Swords-Monster Stats update is coming, but it should be applied to the armors as well. Finally, swords shouldn't have a defense stat, as it too is unrealistic. Let them just do their damage after a few hits and then break.
PS: I have a neat idea for how to water-walk instead of lava-walk when you raise a level to get that skill/spell, as well as how to make walkable tiles of a different unwalkable tile, but I'll keep those to myself for now (I figure smart users probably already have an idea).
Thanks so much for listening and doing a great job improving the engine!
