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(3 edits)

Hi Gamer735! I’m not really following the full thread, so I’m not really aware of which bug is being discussed, but I noticed you said
“I’ll just assume that the only way to “Fix” the affected games is to Re-Make them from scratch”.

Just to clarify, all builds prior to any bug fix will remain with the bug, builds don’t just “update” to the latest version of the engine automatically (just like any other game engine, like Godot, Unity, Unreal, RPG Maker, etc). You do have to generate a new build from the updated engine page.

But to do so, there’s no need to re-make a game from scratch, all of our updates to the engine are backwards compatible, so you can import your old build and voila! It will run normally in the updated engine and you can just export it again and this time it should be bug-free.
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(+1)

Thanks! Good to know it :)

(7 edits)

With the utmost respect, I'm well-aware that no programs or apps just update by themselves, as it requires user interaction, made even easier by using a Linux OS (programs are all updated when you update your system, unless you have some that need their own updates, like the Solarus engine [makes TLOZ: ALTTP games], or OHRRPGCE [makes DOS-like RPGs, but can do platformers, etc], or Luanti [formerly- MineTest]) or Chromebook (programs and apps), BUT:

- since I've only been using Online (Browser) Engines about maybe the past couple years or so (Squiffy, Twine, Bitsy, Bipsi, Mosi, Bitsy Color, Bitsy HD, Bitsy 3D, BC3D, and more-recent ones I found: nswe Engine, WhimTale, WareWare, TRS, and ones like: TTRPGs, PICO-8, GB Studio, OOlite...), I thought that (due to HTML5, etc) Online Engines DID update themselves?! Maybe where TRS is PROGRAMMED by Andre and yourself, you can't get the update thing working like some other OEs do, since you say that you must generate a new build.

Also, respectfully, I know how to import-export, and I actually DID Import the few TRS Games with the BUG (yours is now scratched, since you removed the end- boss gate, which I mentioned in my other post): Tiny RPG Test, and a few of my WIPs with the Restart Game BUG Still occurring, BUT I Never Tried Exporting them, so I'll do that shortly to see IF it works! (I assume the Newest TRS Build is STILL v1.3.3? That's the one I've been using since v1.2.8.) I'll post back if it did...

EDIT: Well, I have Good News and Bad News. Andre's FIX does indeed work if you Export your Game (eg. in the case of your Tutorial, it removes the end-boss gate). But the BAD NEWS: it's just a BAND-AID, because when I re-add the gate (magic door) and turn my previous Variable back on, you guessed it (again!): That Very Same Variable is STILL turned ON! (If it helps, it's Variable #9 for end-gate and end-boss.)

For that reason, I Still stand by what I previously posted about the BUG (it's Still Technically NOT Fixed). Maybe Andre or you could take a better look in your code to see what's causing it because it's Still NOT nailed! It's disheartening for me because it effectively removes 1 (out of the updated 16 [from 9]) Variables that I can use in a TRS WIP Game of mine, since it'll ALWAYS be PERMANENTLY turned ON! (Perhaps my idea of Re-Making the game from scratch is the ONLY Actual FULL Fix? I'll have to try it and get back to you here, once I have the time!!)

Lastly, because I know you (Diego on YouTube. I Sub'd you) and Andre are very busy with life, besides improving TRS, I'll make a list in a new thread with all 37 TRS Games made so far just as soon as I (once again) get the time!!

In closing, please FIX the Rooms Glitch I posted before! Thanks for your post, it, along with all of us asking questions, will go a long way in keeping TRS active, maintained, updated, and ever-evolving! :D

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I made a list of ALL 38 TRS Games earlier!

I've still not played all of 'em, so I can't post more about the "Restart Game BUG" (besides the 2 main ones I'd said of before) until I do that. 

I've also still not tried re-making Tiny RPG Test from scratch, so I can't post about that yet either.

Just noticed since only about 11:20 p.m. here (10 minutes ago) the NEW "UPDATES" Button in the Editor, detailing what-all has been added. Great job!

Lastly, still no word on the Temporary Rooms Screen GLITCH, so I'll assume that you've still not found a way to fix it (or the RG BUG).