There's now 37 Games made with TRS! Thanks, Fire Frog FF Studio! By the way, your "Slider" idea (for variables, hp, etc, to balance the game) is just an idea, right? (Since you never programmed it into your game).
Now I must address the First BUG issue that I posted in the topic I previously made, then I have some feedback.
So: I see what you did there, Diguifi Studios (*wink*). You just removed your final gate (magic door) to solve the problem. The Variables BUG Still Persists for JeanCarls' Tiny RPG Test as well as a few of my own WIPs (I can't speak for the other 35 TRS Games, as I've not played all of them yet).
This tells me that some games remain that DEFY Andre N. Darcie's Almost-Fully-Fixed BUG Fix, which is amazing to me, as I can't fathom how TRS' two Devs aren't able to nail it down! I'll just assume that the only way to "Fix" the affected games is to Re-Make them from scratch and see if enabling a prior variable still permanently re-enables it, since even the Devs have no real way to fix the issue.
It would be nice to have the temporary top screen moving down for a few seconds fixed when entering a different screen too!
Lastly, for more constructive feedback, I'll just say that the main thing I've been wondering (amongst other users' great suggestions!) is: having only 1 armor that prevents ALL Damage is unrealistic. There should be at least 3 different types which should reduce (NOT avoid) damage, just like the 3 swords. Also, I know the altering Swords-Monster Stats update is coming, but it should be applied to the armors as well. Finally, swords shouldn't have a defense stat, as it too is unrealistic. Let them just do their damage after a few hits and then break.
PS: I have a neat idea for how to water-walk instead of lava-walk when you raise a level to get that skill/spell, as well as how to make walkable tiles of a different unwalkable tile, but I'll keep those to myself for now (I figure smart users probably already have an idea).
Thanks so much for listening and doing a great job improving the engine!
Nie za bardzo zrozumiałem Twoją wypowiedź. Co masz na myśli mówiąc o Błędzie? Czy ten bląd występuję w mojej grze? Czy Ty mówisz co ja mam dodać, czy co mam dodać Autor Silnika? Może to wina tłumaczenia?
Fajnie jakby została stworzona kolekcja, w której są wszystkie gry zrobione w Tiny RPG Studio. Możnaby stworzyć nowy temat na forum gry, w którym ludzie wysyłaliby link do swojej gry, a inna osoba np. Autor Silnika dodawała ich grę do kolekcji.
PS: Suwak to tylko pomysł na rozwój silnika. Ze zbrojami i mieczami to masz dosyć dobry pomysł.
Andre Darcie said that he fixed it (read my topic on: A Very Annoying Issue!), but it STILL Persists in a few TRS Games (eg. Tiny RPG Test, and a few of my own WIPs). The only way to know if your game has it is to beat the game, then replay it, but from what I could tell, your game's like the majority (it doesn't have the BUG).
Yes, I thought your Slider idea was just a suggestion, from how Andre replied it.
Yup, Andre has listed most of the games in his Milestone 30 Games thread, but there's now 37 TRS Games, so I agree that it'd be nice to have a list (even though I have them all bookmarked, so), just so everyone can find them all in one place. 29 of them are listed in the Editor itself ("Explore"), and of course, there's the two Game Jams (though some are hidden or deleted, as I noted in one of my previous posts).
Hi Gamer735! I’m not really following the full thread, so I’m not really aware of which bug is being discussed, but I noticed you said
“I’ll just assume that the only way to “Fix” the affected games is to Re-Make them from scratch”.
Just to clarify, all builds prior to any bug fix will remain with the bug, builds don’t just “update” to the latest version of the engine automatically (just like any other game engine, like Godot, Unity, Unreal, RPG Maker, etc). You do have to generate a new build from the updated engine page.
But to do so, there’s no need to re-make a game from scratch, all of our updates to the engine are backwards compatible, so you can import your old build and voila! It will run normally in the updated engine and you can just export it again and this time it should be bug-free.

With the utmost respect, I'm well-aware that no programs or apps just update by themselves, as it requires user interaction, made even easier by using a Linux OS (programs are all updated when you update your system, unless you have some that need their own updates, like the Solarus engine [makes TLOZ: ALTTP games], or OHRRPGCE [makes DOS-like RPGs, but can do platformers, etc], or Luanti [formerly- MineTest]) or Chromebook (programs and apps), BUT:
- since I've only been using Online (Browser) Engines about maybe the past couple years or so (Squiffy, Twine, Bitsy, Bipsi, Mosi, Bitsy Color, Bitsy HD, Bitsy 3D, BC3D, and more-recent ones I found: nswe Engine, WhimTale, WareWare, TRS, and ones like: TTRPGs, PICO-8, GB Studio, OOlite...), I thought that (due to HTML5, etc) Online Engines DID update themselves?! Maybe where TRS is PROGRAMMED by Andre and yourself, you can't get the update thing working like some other OEs do, since you say that you must generate a new build.
Also, respectfully, I know how to import-export, and I actually DID Import the few TRS Games with the BUG (yours is now scratched, since you removed the end- boss gate, which I mentioned in my other post): Tiny RPG Test, and a few of my WIPs with the Restart Game BUG Still occurring, BUT I Never Tried Exporting them, so I'll do that shortly to see IF it works! (I assume the Newest TRS Build is STILL v1.3.3? That's the one I've been using since v1.2.8.) I'll post back if it did...
EDIT: Well, I have Good News and Bad News. Andre's FIX does indeed work if you Export your Game (eg. in the case of your Tutorial, it removes the end-boss gate). But the BAD NEWS: it's just a BAND-AID, because when I re-add the gate (magic door) and turn my previous Variable back on, you guessed it (again!): That Very Same Variable is STILL turned ON! (If it helps, it's Variable #9 for end-gate and end-boss.)
For that reason, I Still stand by what I previously posted about the BUG (it's Still Technically NOT Fixed). Maybe Andre or you could take a better look in your code to see what's causing it because it's Still NOT nailed! It's disheartening for me because it effectively removes 1 (out of the updated 16 [from 9]) Variables that I can use in a TRS WIP Game of mine, since it'll ALWAYS be PERMANENTLY turned ON! (Perhaps my idea of Re-Making the game from scratch is the ONLY Actual FULL Fix? I'll have to try it and get back to you here, once I have the time!!)
Lastly, because I know you (Diego on YouTube. I Sub'd you) and Andre are very busy with life, besides improving TRS, I'll make a list in a new thread with all 37 TRS Games made so far just as soon as I (once again) get the time!!
In closing, please FIX the Rooms Glitch I posted before! Thanks for your post, it, along with all of us asking questions, will go a long way in keeping TRS active, maintained, updated, and ever-evolving! :D
I made a list of ALL 38 TRS Games earlier!
I've still not played all of 'em, so I can't post more about the "Restart Game BUG" (besides the 2 main ones I'd said of before) until I do that.
I've also still not tried re-making Tiny RPG Test from scratch, so I can't post about that yet either.
Just noticed since only about 11:20 p.m. here (10 minutes ago) the NEW "UPDATES" Button in the Editor, detailing what-all has been added. Great job!
Lastly, still no word on the Temporary Rooms Screen GLITCH, so I'll assume that you've still not found a way to fix it (or the RG BUG).