I'm really happy about the new controls. It's finally plausible to map everything to a gamepad so I can finally enjoy the game again without hurting myself! Thank you so much!!

Gather unknown signals from deep, silent space · By
Maybe this is just me but I thought the game was too complex, play-wise. It's a really fascinating premise but the keyboard controls and the tasks were too hard to keep track of/adjust to. Especially the mechanics in changing the battery for the flashlight? How come it has to be in the right menu section to change out? Also why are there three different menus for my items? I would like to see how it develops over time though so maybe I'll revisit this game again in the future. It also just might not be the right game for me but at least I tried it.
yo, been having a blast with this but i have an issue with drives. no matter what i do even if i do the signal hunt perfect and refine it to 1 2 or 3 the task always says 0 of 1 signals captured so i have to run the failed tasks fine setting unfortunately but otherwise im having alot of fun pushing everything out of base to clean lol
How are you sending the signals? They need to be uploaded onto a drive and placed into a drive box, which needs to be placed into the bag on the drone. The main light on them needs to be green and there will be blue lights on the drive that indicate what level the drive is. You have to actually purchase the upgrade to be able to refine signals higher.
firstly i should say that version 0.9 was my first experience with votv so i cant compare to previous versions. with that said i think you've done an amazing job on this game. i have one suggestion, running shouldn't be infinite. i feel like the distance from the front door to bravo before having to slow to walking to regenerate the ability to sprint would be a reasonable distance. also similar to "Thelma mode" you could add a "fat boy (hurley?) mode" where you need to actually stop to regen sprint. just a thought. also on a side note, i wish there was a non paypal method to support this project as i don't have that option but would gladly pay for such a great game by some other method. ive already gotten more enjoyment and play time out of this game than most triple A games.
Здравствуйте, хочу поделиться своим мнением. Я считаю, что река в VOTV довольно скучна и не несëт значительной геймплейной нагрузки, еë можно было бы улучшить! Предлагаю идеи изменений:
1. Русло, покрытое гравием и вечно остающееся таковым, выглядит не очень хорошо. Возможно, стоит добавить больше деталей - камни, водросли, мусор, участки песчаного дна.
2. Можно добавить небольшие подводные пещеры. Внутри будут встречаться кварц и некоторые предметы, которые можно выловить на рыбалке (например, сундук с сокровищами). Это сделает маску для подводного плавания гораздо более полезной, когда сейчас она может потребоваться не более 2-3 раз (для получения модуля Омега ИИ и бочек).
3. Случайное событие: вода реки приобретает красновато-коричневый оттенок . В течение следующих нескольких игровых сессий он будет становиться всë более и более насыщенным. В последний раз станет ясно, что цвет вызван выросшими бурыми водорослями, через какое-то время река вернëтся в изначальное состояние.
4. Случайное событие. Предпологаемое название - "Плохая река". Является отсылкой на Вселенную Самосбора. Ход события:
*1. Включается сирена, аналогичная событию "Плохое Солнце".
*2. Карту заволакивает обычный туман.
*3. Над рекой поднимается туман фиолетового цвета. При контакте с игроком он наносит сильный урон, с механическими устройствами - разрушает, выключает и/или снижает энергию до нуля (если возможно).
*4. Туман распространяется к углам карты, при достижении базы на ней до конца события включаются сирены.
*5. Фиолетовый туман практически полностью покроет карту, за исключением дальних от реки углов, после чего постепенно рассеится.
*6. На "поражëнной" территории останутся кучки фарша и слизи (аналог других кучек мусора), которые исчезнут после перезахода.
I'm not sure what I did exactly, but I was trying to replace the battery in the flashlight, and somehow I've disabled by ability to move forwards, even after reloading my save
Edit 1: To be clear: I can still move left, right, and backwards, and all directions still work within the coordinates panel.
Edit 2: After more gameplay, this is now a critical bug, as I cannot climb the radio tower ladder to repair it.
Edit 3: After a full game restart did not resolve the bug, I did a hard-reset of my keybindings, which *did* fix it. The strangest part is that I had never changed a keybinding, so that shouldn't have had an effect.
Hi, I discovered this game here a few days ago. I wasn't sure what to expect, but the concept sounded really interesting. After playing for a few hours, I have to say that I'm really pleasantly surprised. The game creates a very thick and creepy atmosphere. The core gameplay loop is fun because the game offers a lot of activities and things to discover. And even though everything you do in the game is just ordinary stuff, it builds up quite a bit of atmosphere and tension, especially since I don't know what can happen in the game (there have already been a few strange events). Especially at night, you get a spooky but nice feeling while playing. The weather, sound, and background noises contribute a lot to that.
Also, I have to mention how great the trash is in this game because it's so physically present. The research station is an unbelievable mess 😄 In other games, tidying up and cleaning would be the main activity on its own (Science Outpost Cleanup Simulator). Plus, the chaos really adds to the atmosphere.
I still sometimes have trouble with the controls, especially holding and carrying items and dealing with the inventory and object actions. But I get used to it over time. Also, despite the explanation, some activities weren't quite clear to me and it took a while to understand how things like satellite maintenance work. I haven't even touched some of the other tasks yet. Besides, I'm missing an overview of the area during satellite maintenance, since I spend a lot of my time during daily tasks just trying to find the right radar dish. I'm also not sure if I'm doing everything right with the data analysis or if I've figured out everything you can do relating to that. But I'm getting the hang of it bit by bit.
Nontheless, it's a great game! I didn't think it would grab my attention so much.
PS: I paid for the game a second time because it's clearly worth more than the small amount I spent at the first time.
One of my current biggest requests would be a way to turn off or turn down the camera shake applied from drinking coffee, it gets pretty ridiculous after even three whole cups if you chug them from being low on stamina.
I understand why the mechanic exists, but I don't think the game needs to be become practically unplayable at times as a penalty for that.
The camera shake is particularly bad/noticeable when interacting with the PC, since it makes it hard to be able to click on the screen since the hitboxes are moving constantly
Key word: STABLE
All kinds of jankiness have... Settled the hell down. Less crashes. Less problems.
Also, I'm one of the wackadoos running on linux via proton so that is saying something.
Complaint: The white fog in general all across the valley comes in a bit to often for my taste whether that be normal or event. I would like to see the place a bit more.
Compliment: The visual bouquet of the flora just F-ING POPS now. This is part of why the fog can be so frustrating, but it makes me want to go out and explore.
Bug: The concrete blobs that poured out from my bucket hardened but didn't disappear, IE. they spawned rocks but now I have the rocks and three immortal wet concrete blobs until I guess I make a wall or something.
Question: Why is there not a light in the server room? Just... It's like the janitor closet, there is not a light but I feel like the building plan should have required it. I think that may be a design choice so, y'know, not a problem but it is odd.
Ya'll be safe! Keep up the good work!
Love it so far. But, a few things.
1) Love the paranoia. But, I keep missing events that happen! Be that because they happen while I'm busy inside, and disappear before I can get out to have a look... also need time to decide if I even want to go out or not, first. I'm sorting crafting items, inventory completely full, I hear something weird, 5 seconds pass, I notice meta is active... something is happening! Where's my crowbar, bandage, it's all buried under 400 units worth of scraps, quick, dump it all out, run to the door to - aaand it's over. Wait, what happened...? Stuff like that keeps happening, multiple times over now and it's starting to get frustrating! Missing stuff is fine but I barely get to see anything, at this rate. So what do I do, I google, oh that wasn't an impact anywhere nearby like it sounded to be, I've just been wasting time looking for some impact nearby which never happened... it was just a darter which I've never seen or heard before, and it doesn't show up as radar trails to clue me in on its movement not ending in the ground. The game often doesn't give enough info to find out what it even was, and if - or where in the whole world - to go look for something new now.
2) Drive racks should wallmount by themselves! Why don't they?
3) Nailing an item should disable the "carry" bind for it. I kept fumbling and accidentally picking up my drive racks by pressing the wrong bind, until I found "fix item in place" keybind in options and got my hopes up. Doesn't seem to do anything? But that made me remember seeing hammer and nails. Ran, got some, nailed it down, nice, solid. Aaaand I picked it up with "carry" anyway like it wasn't just nailed down. ... hah. Sigh.
4) As someone not into coffee - we also need tea! And tasty Lychee juice. =D
SPOILERS:
5) Combat against Boars. Molotovs and hooking is all fine and good, but... hear me out: Full speed. ATV. Jousting. They want to joust? Fine, joust this. Make ATV deal more damage, reason to have the front bumper, maybe even madmax the bumper with spikes or plow and the like!