Interesting concept, though functionality seems a bit sticky re: the lever to drop the body. Clicking it on the same position doesn't immediately do anything, and I have to click a few times just to get it to function once (either to open or close, as in, I click twice to close the bridge when it's open). If this is from needing to inhibit input during the animation, I'd suggest doing away with the need for a second click and having the bridge replace itself automatically.
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Haven't finished, but do wanna point out that the first level is very finicky, and difficult to press the buttons. The next level actually has a prompt, which seems.... strange to say the least, given the lack of prompt in the first level. Atmosphere is cool, though, and if it weren't for the finicky first level, I probably would've kept playing.
I adore the concept and the art style, but it does feel a bit purposeless, like others have said. Congrats on making a very nicely polished game! I'm definitely intrigued, and I would love to see more with this sort of style, though maybe with a bit more story or goals put in.
This is a fun little puzzle! I appreciate how simple and effective it is. There are a few bugs here and there (events not firing properly, I assume), but it's a game jam game, and a good one at that! Props to you, creator!
Just played! Had an interesting time, though it seems very easy to miss a bunch of the content - I managed to hit the final cutscene without seeing any runes, at least not that I could notice. I did enjoy it, though. The stylistic choices were great!