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Anyone wish their games had been released sooner?

A topic by Riley Schoch created 6 days ago Views: 178 Replies: 8
Viewing posts 1 to 8
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I feel like my dream game should've already been released in, say, 2020 or 2021. There's an easy reason as to why; I was born in 2007. But looking at how many great games had been released by then, and how mine likely won't be a thing until the 2030's or 40's kinda bums me out.

Anyone else feel like this?

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I wanted to make a spiritual successor to the 2007 game Switchball way back in 2017, since the game wouldn’t load in Windows 10.

Then, in 2020, the devs came back from the dead and released a working version on Steam, but the thought of making a similar game stayed.

It’s now 2026.

Yeah, life will keep hitting you in the balls.

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I also wanted to finish my longest-developed game sooner, but for a number of reasons I haven't been able to do that.

At least as of now (2026), I have it almost finished, but that doesn't mean I'll finish it anytime soon. I stumbled upon some mistakes I left uncorrected for years (and there are still some) and scaled back some of my ambitions.

Being an inexperienced child or teenager, with little experience and no financial cushion, is the worst stage to create a dream game.

There is a project I started 10 years ago. Back then it was too ambitious for the skills I had. So I built skills working on the smaller projects you can see in my profile.

No, I made experimental games since the late 90s and my skills are much better nowadays.

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I'm fully aware about how you should start off by creating smaller games before moving onto your more ambitious ones. In fact, I'm currently working on my first game in PuzzleScript.

What I was really inferring to by the topic of this thread was that if anyone wish they were born earlier, so that way their dream games would've come out at the same time as a bunch of other iconic indies like Celeste or Pizza Tower, as opposed to 20 years later. The reason why I worded it differently is because it's asked a lot on the internet and I felt like everyone would've gotten sick of hearing it. Perhaps I should've written the second sentence a bit better to reflect that.

'There's an easy reason as to why I didn't, I was born in 2007.'

Yes, I basically wasted 2025 making a elemental RPG. The catch, I was using python and could not even use visuals. The player was a single "P". I was also using Khan Academy to publish games at that that time. I probably got less views on that entire game, than 5 star reviews on Dualspace in the last 25 days. If I used HTML + JS + CSS, I would have had a extra year of experience in game development.

Yeah, I get that feeling 😅 but games just take a lot longer to make than it seems. Don’t stress the time too much you’re still early.

I know. Most large-scale indie projects, like TUNIC for example, take around 7 years to complete, and I suspect mine likely will too.

I've always looked forward to the possibility of rebirth though, so I can start development on my dream game around 2013-2014 and have it be released around 2020-2021. Not to mention I would've been able to release several flash games throughout the 2000s.