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(1 edit)

I also wanted to finish my longest-developed game sooner, but for a number of reasons I haven't been able to do that.

At least as of now (2026), I have it almost finished, but that doesn't mean I'll finish it anytime soon. I stumbled upon some mistakes I left uncorrected for years (and there are still some) and scaled back some of my ambitions.

Being an inexperienced child or teenager, with little experience and no financial cushion, is the worst stage to create a dream game.