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A Mind Of It's Own's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1 | 3.909 | 3.909 |
| Gameplay | #4 | 3.273 | 3.273 |
| Overall | #4 | 3.364 | 3.364 |
| Polish | #11 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use generative AI?
I vibe coded the game using Google AI Studio and GenSpark.ai.
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Comments
A little confusing but looks like you put in the work for sure. Keep it up!.
Very good use of the theme of the GameJam, tons of depth and fun especially seeing the animations and complaints of the pawns!
As someone who has played and enjoyed games like Crusader Kings 3, it was largely intuitive but others might be overwhelmed at all the options and details given all at once!
Great game and well done :)
Thanks! I will take in consideration that not everyone find it easy. 😄
I got a little confused! But it seems great from what I can see!
Thank you, and also, what got you confuse?
After loading I spawned a solider, he attacked some people, I understand everything up to there, but after the game got paused again I was unsure of what to do, I imagine people with more experience in those genre of games though would find it a little more self explanatory. I also didn’t see the “How to play” button
In game, there is a settings button top corner beside the other buttons. In there is the guide. About the pause, I understand that you get to question "what to do now?", because second round of prep phase is basically a skip phase. You should think what you will do or just end the phase and start battle again, keeping the cycle. In a strategy games, not all turns you do something 😊. Of course, this experience you get it by playing the game more, like chess.
Overall: A visually charming strategy prototype with a solid mechanical foundation, though the core gameplay loop still needs a bit of balancing.
What Worked Well:
Areas for Improvement:
Thanks for the review, still, everything is at the beggining of game resumed and on the how to play. If it got confusing, you can always reach the settings button in game, it will lead to the guide.
About the icons, there is an explanation in the how to play (or the settings button). Still, if you find it difficult to understand in middle game, it is because they where just emojis. I really tried adding sprites but itch.io had a CORS that block internal images, and since I have never done the link by external URL, it become frustrating🥺 and because of time limit of the jam, I decided to skip it. I know how to do it now, though! 😁
Without knowing much about your setup, I don't think you need an external URL.
You just make sure your files in the .zip are using relative file paths (e.g., ./assets/icon.png)
"I know how to do it now, though!"
I feel that. Been feelin' it a ton the last three years via AI expedited learning.
I'd appreciate a rating of my game if you haven't already.
No worries, I rated it 🥰
Very cool game. Love the idea of units not obeying you lol
Thanks!
You’ve made a fun game. A strategy where the units don’t always obey the player is quite a cool idea :)
Thanks!
Its so funny hehehe, good job
Thanks!
very complex game - wow! I do like it:)
Thanks!
It's a little difficult to understand, but it's a good attempt. You can rate my game. Starbound Paradis
Maybe is because of the loyalty. But you can praise to raise loyalty of units so they obey you better.
Who do you think will get first place? You can rate my game.