Thank you for such a detailed review! The chat layout definitely needs some polishing.
As for the gameplay: each reply in the chat increases one of three counters - Aggression, Neutrality, or Loyalty. After 10 messages, the player is directed into one of three final dialogue branches with the AI, and the ending is determined by whichever counter is highest. In the future, I plan to add more branching and some visual cues, like coloring the buttons depending on which counter they affect.
The chat icon on the phone screen already has a hover effect, but it seems too subtle - I’ll make it more noticeable. Regarding interactivity, I’m still thinking about it. This is meant to be a short visual novel focused on the vibe of a single conversation at a critical moment, and I don’t want to lose that atmosphere.


