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(+1)

You have the foundation for what could become a really great game. I genuinely enjoyed the art style and the music - they both feel like they were made and chosen with a lot of care. I also wanted to point out a few small things that caught my attention. Please don't take this the wrong way - these are just a few minor details that I think are worth looking at.

The first one is the fish shadow while you're fishing. When the fish changes direction, its shadow doesn't flip, so it ends up swimming tail-first. It seems like a tiny detail, but it actually makes the fishing feel a bit stiff. Simply flipping the shadow sprite when the fish turns would make the animation look much more natural.

Another thing is the patch with the cross on the backpack. I kept instinctively thinking it was the button to leave the scene. At one point I even thought the game had bugged out until I accidentally clicked the tag instead. The actual tag blends into the background quite a bit, while the cross patch immediately draws your attention, so it's easy to mistake it for an interactive button.

Buttons like "Start Sift" also feel a little too small and blend into the background, which makes them easy to overlook. The hover effect helps because they darken when you move the mouse over them, but I'd still suggest making them stand out a bit more.

Alright, I won't bore you with any more tiny details :) Good luck, and I wish you the best with this awesome game

(+1)

Thank you for the honest Feedback.

You dont need to worry, i dont take it the wrong way as long as it isnt a personal insult so most feedbacks are save and i am glad for every honest feedback i get. I plan to develop the game further, the next step would be a Demo Build so there is a long way before that, and you can point out as much as you like i am gathering the feedback to improve the experience in the game and my skills too.

the fish shadows where indeed drawing in my attention, i did have them on the todo list, but with the time for the jam and the last bugfixes they still got out of my focus.

The Backpack was my mistake, i intentionally wantet to use the x patch on the button, then i was wondering if this was clear enough so i decided on a bigger button on the right sight. So yes you are right that might be confusing and it helps a lot that you say that the patch is drawing the attention, that was a really hard ting to decide wether it is enough or not.

The Start Shift button also, for the time being i will make it bigger and more readable, but i already are gathering ideas hiw it could fit better into the screen and enviroment.

I am glad hat the music and art are working good for you together and that you could enjoy it, i specially made the art for the game and the music was a long and very carefully search so thanks for mentioning that :)