Overall: A visually charming strategy prototype with a solid mechanical foundation, though the core gameplay loop still needs a bit of balancing.
What Worked Well:
- Visuals & Animations: The prototype 3D graphics get the job done well, and the character animations look nice.
- Onboarding Layout: Using emojis on the start screen is a great way to increase readability using premade assets. While four tabs of tutorial text is a big ask, it is well-organized and not overly wordy.
- UI Polish: The "help me" and other player text is cute, readable, and beautifully animated. The "continue assault" button also provides a very clear, immediate call to action.
Areas for Improvement:
- Resource & Economy Feedback: While the resource rocks are visible, it isn't clear how to mine them. Sometimes units would harvest from a rock, but my money wouldn't go up. I went several rounds without being able to buy new units, which left me stuck and confused.
- Icon Clarity: The job/class icons above characters are a good idea, but only the obvious ones (like the sword and bow) are easy to understand at a glance.
- Strategic Game Loop: After several waves of just pressing "continue assault," I didn't experience a clear win or lose condition.
