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ArchiusDev

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A member registered Jan 26, 2026 · View creator page →

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The art style, gameplay, audio, everything hit all that I was looking for and was also incredibly nostalgic. Even something as small as the cursor being a hand and the tutorial being that interactive was great.  Incredibly fun ending too- best game I've played in this jam by far.

A very cute and funny game even if not completed haha! 

Incredibly fun game and I love the pixel graphics and turn-based battle system along with the great soundtrack- it gives me the feeling I first had when trying "He Is Coming"! I would encourage you to pursue finishing this game with added polish, descriptions and details, and ways to better navigate rooms with multiple enemies. Well done!

Very useful feedback- apologies there's tons of polish we didn't get to implement but if we continue the project we'll definitely implement this! Glad that you enjoyed the game and played it for so long too!

We implemented a change in the movement speed and mapping within the 24 Hr window yesterday- if you get a chance to try it again please let us know!

Thank you so much for the feedback this is incredibly encouraging, we're glad that you had fun!!

Incredibly ambitious, unique and and cinematic. The first few seconds of seeing the menu screen and starting the game immediately set the tone of the level of quality from what I'd expect from AA-level games.

It was cool seeing elements of faith used freely in a game, and I never would've imagined myself enjoying gameplay related to painting, which could've had some more guidance but at the same time was intuitive once you started. Amazing sound track, video quality but also subtle details like consistency in facial features, mouth-tracking, etc.

The most notable feedback I thought of was the framerate and lag I experienced, likely from the level of scale, video rendering and optimization. It made it hard to do the guidance portion at the start of the game (which also could've benefitted from some more guidance). Conceptually this would be a game to continue if some more features were added to alter the core game loop in my opinion!

Very well done, rated!

I love the use of the theme of the jam, and it is very original. It took me awhile to really understand, so I took time to read the page description and play around some more- I think if I continue to play it more I'd see the depth with added visuals, strategies and traps in the environment. There was clearly a lot of thought put into the concept, design and even the sound design as well.

I think the game could benefit from a more detailed tutorial or explanation, and despite opening in another tab for gameplay some of the HUD was cut off like the bosses HP (I probably should've just ran in full screen if it was available). It also would've been nice to have a sound track playing, something threatening to emphasize the feeling of being tethered and carried away.

Very good job overall, rated!

I had tons of fun (and completely bypassed the route I was supposed to take by jumping/flying all the way up to the fire enemy and then to the goal)! I love the theme, visuals and concept of hurting the enemy by touching them, rather the opposite in most platformers. 

There's some room for polish with lag/frame-rate,  and some other things that that Steven mentioned below. The game overall was simple, fun and cute! Good work

Very good use of the theme of the GameJam, tons of depth and fun especially seeing the animations and complaints of the pawns!

 As someone who has played and enjoyed  games like Crusader Kings 3, it was largely intuitive but others might be overwhelmed at all the options and details given all at once!

Great game and well done :)

This feedback is like gold- thank you for the detailed review and some aspects of polish were definitely missed entirely on my end (like the run failed / succeed scene ). The tutorial suggestions will be worked with as I usually get feedback related to how to play and visibility of text.

Much appreciated!

Thank you for the feedback- noted I will likely revamp and edit the tutorial.

Thank you! My worry is that as the game progresses the strategy might start to dwindle- fundamentally changing the game. But it's good to receive this feedback and I'm glad you loved the polish :)

Much appreciated!

Thank you! I hope it brought back some fond memories

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Simple and fun! Once I realized how to play and understood the mechanics, reaching the next level gave a level of satisfaction as you get with incremental games. There's a game loop here that can definitely be expanded upon.

Unfortunately on my end moving with the arrow keys kept shifting my screen down, but I thoroughly enjoyed it. Good job!

Very cool game idea- here's my feedback. 

Challenges: I ran into an error/bug in the tutorial that stopped progression there so I went to the main mode. I  could only run on Chrome (Safari didn't work with WebGPU enabled) and I think more descriptions/tooltips would've helped for polish.

Overall I love the style of this game and the simple yet on theme aspect of networking. It goes pairs nicely with the concept of the genre- a refreshing take for tower defence games, well done!

Rated! Had quite a bit of fun and it was cool seeing the theme of the game jam being used too.

This game felt like a very cozy and cute overcooked-style game, unfortunately for me I think the interact button didn't work on all the stations, but I just play tested again and it did! Very cool to see the integration with Unity as well, good work!

A frustratingly-fun take on bullet hell games, well done!

I'm so sorry it didn't work- was it that the game wouldn't load properly in browser or that something in game broke? Of course I'd love to rate your game once I continue playing them all :)

Oh man thank you so much- that means a lot. I'm taking a mental note to have translations for the main game once it's completed haha!