Play game
Starbound Paradis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #15 | 2.917 | 2.917 |
| Originality | #18 | 2.583 | 2.583 |
| Overall | #19 | 2.639 | 2.639 |
| Polish | #20 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use generative AI?
I used AI to help generate the game concept and debug the code.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Decent game. the core Mechanic is simple but the game is barebone. there is no sounds/effects or even a working soundtrack.
This is the first competition I've participated in; it's just the beginning. Thank you for your comment
Joyful game.
thank you
Simple and fun! Once I realized how to play and understood the mechanics, reaching the next level gave a level of satisfaction as you get with incremental games. There's a game loop here that can definitely be expanded upon.
Unfortunately on my end moving with the arrow keys kept shifting my screen down, but I thoroughly enjoyed it. Good job!
thank you
Really cool! Simple, but in a good way! Made it to level 3 :).
Thank you for your comment, I appreciate it. I hope you enjoyed it.
Nice minimalist game!
standouts
- the progression where your character sprite AND the pickup-items change per level
- clean response times and smoothness of graphics
- cleverly put the buy a coffee and paypal links in there
(i do something similar as a musician i have the URL buttons of the streaming services like spotify soundcloud etc in my games when i finish developing them far enough so a person can click and go to the same music that is at-the-moment playing, see this in Clover Delve and some other games i did)
-smart use of external links!
loved it. Good as my word, I rated you back, have a lovely day!
--D
main website:
https://exedexes1.com/
Thank you, I wish you a good luck too
Simple but fun game :) SFX would add to this game for sure
Yes, we will definitely add sound effects.
You made a simple but addictive game. The only issue is that because of the arrow key controls, my screen kept scrolling up and down. If you make more games in this genre, I’d recommend assigning movement to W/A/S/D instead. Anyway, I wish you success in your future creative projects :)
Thank you for the comment; this is my first post.
rated 😊
thank you
I tried the game on computer. When it loaded, it seemed to show the Game Over / Restart screen instead of a main menu or start screen, so I was a bit confused at first. I also didn’t hear any music or sound effects while playing. The idea is there though, and it’s good effort for a jam game!
Thanks for your comment. There wasn't much time to add the sound effects.
You've got a game that has a successful win and lose condition. Nice job!
If you don't want to hunt down sound effects, ask the AI to generate them for you procedurally. Tone.js is a library you can install to handle this.
Would be nice to hear something every time you touched a star and got hurt.
The emojis work well and look nice. The rotations look great.
Play Music doesn't work for me.
The Restart and Play Music buttons could use a hover state like your donate buttons do. On that matter, ask your AI to use Tailwind and Framer Motion. "Microinteractions" is a good term for this.
The style throughout is plain without a consistent design language. Ask the AI to redesign using a particular aesthetic and color palette. I'm a fan of "dark neumorphism".
Did you try it on your phone or your computer?
M1 Mac computer.
ok thank you
I'd appreciate a rating of my game if you haven't already.
I have rated your game before
It also didn’t work for me (CachyOS using Brave web browser)
Give this message to your AI to prevent the browser window from scrolling up and down when pressing the movement or space keys. Call `e.preventDefault()` inside the `keydown` event listener for those specific keys.
By default, browsers react to keyboard inputs like arrow keys, PageUp/PageDown, and Space by scrolling the viewport. Intercepting these inputs early prevents this behavior.
Here is a clean, minimal code snippet they can drop into their keyboard listener:
=== startcodeblock ===
window.addEventListener("keydown", (e) => {
// Normalize the key string to lowercase
const key = e.key.toLowerCase();
// List of keys used in the game that trigger default browser scrolling
const keysToBlock = ["arrowup", "arrowdown", "arrowleft", "arrowright", " ", "spacebar"];
if (keysToBlock.includes(key)) {
e.preventDefault(); // Stop the browser from scrolling
}
// Rest of their game input logic here...
});
=== end codeblock ===
Why this works:
Calling `e.preventDefault()` on a `keydown` event tells the browser that the game has fully handled the input, preventing the event from bubbling up and triggering default browser-level behaviors like scrolling.
I don’t know why, but I couldn’t choose the character:/ and I started with ”GAME OVER” text - is it should be like that? Overall - there’s an idea, but it’s not my cuppa:) Good effort tho:)
Thanks for your comment