Thank you! I spotted that too and just pushed an update. Moved the camera closer to focus on the café play space, reduced the outside area visibility, and added an invisible entrance barrier so players can’t walk off the map now. Thanks for catching it!
Daniel466
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Thank you so much for the detailed feedback! This is really helpful, and I’m glad the cosy style, audio, station design, and character art came through well.
The coffee/pantry flow and shop issues are definitely things I’ll look into, especially the Day 2 shop button and tab navigation. The browser scaling feedback is also really useful, as I know WebGL readability can be tricky.
Customers do now leave when their patience runs out, but your point still makes sense. I probably need to make that pressure clearer and more noticeable so the challenge feels more present. Thanks again for taking the time to play and write this up!
I’m not usually a big board game/chess-style strategy player, so it took me a little while to understand everything, but I really liked the music, animations, and overall presentation. The game feels very polished and there’s clearly a lot of depth in the systems. Great work, and thanks again for your feedback on my game!
Thank you so much for the detailed feedback! I love hearing about your experiences with the power-ups, it’s interesting that the top two were consistently 2x Attack boosts while the bottom ones varied. I’ll definitely keep that in mind for balancing or adding more variety.
I’m glad you enjoyed the weapon system, especially the piercing second weapon! Making sure the game stays fun and doesn’t leave you worried about running out of bits was definitely a priority.
Thanks again for playing!
Thanks so much for the kind words! I'm really glad you enjoyed the gameplay and that the weapon cost system made you think strategically, that was definitely the goal! 😄
Also super happy to hear the game ran smoothly and the audio hit the mark. I really appreciate you taking the time to play and leave feedback, it means a lot!
Ahh thank you so much! 😊
I’m really glad you enjoyed the game , especially the music and SFX! I had a blast putting that part together
Totally get you on the mouse aiming! I probably should’ve made that a bit clearer early on 😅 but I’m super happy it clicked and that you had fun once it did! Thanks again for playing and for the lovely feedback.
Hey! 😊
Thank you so much for playing and for the kind words! I’m really glad you liked the robo-dude, Happy to hear the shooting and movement felt good, being able to run and gun was something I really wanted to get right. And haha, yeah, the powerups were a bit shy this time around 😅 definitely something I’ll make more obvious next time!
Wow, thank you so much! 😊 We’re thrilled you enjoyed the weapon variety, enemy types, and the controls, it was really important to us to make everything feel responsive and intuitive.
As for your question: yes, we believe we used Shader Graph for the effect when hitting the green viruses. And for the art, one of our team members used Aseprite, it was a great tool for getting that pixel-perfect look!
Thanks again for the awesome feedback! 🙌
Thanks a ton for playing! 😊 I'm really glad you had fun, the “simple but effective” vibe was exactly what we were going for. And awesome to hear the music hit the mark for the action!
Yeah, the weapon system trips up a few people at first, we’ll definitely look into making that mechanic a bit clearer in the future. Appreciate you pointing it out!
Thanks again for the great feedback! 🙌


