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(2 edits)

I didn't find anything to do with my dead units. Its just wait until the enemies kill my heart and try again....

So a bit unforgiving, not being able to respawn them and having to just wait. One mistake is usually game over.

Edit: I was able to heal back from death with the green liquid.

Finished the game. I think it was a bit too long for the game jam, they did say to make 5 minutes worth and this was much longer.

Apart from that, it was nice as a "protect the girl" type of game. The levels were pretty scripted as in there is an order to buy things.

I was playing with the units and you can actually shake them to wake up again would have been nice to have a indicator or something to show you that 

oh my gosh the game would have been so much easier if I had known that! Lmao I managed to beat it with dead units littering the battlefield but it would have taken less tries lmao 

Congrats!! And sorry for the frustration. Thanks a lot for playing and for the dedication haha hope you had a good time anywa

The sad story is, it had an indicator over your hand pointer. I removed after a playtest thinking that discovering would be more fun, as the HUD with the birds already shows the progress. But guess what? It looks like many players are not discovering it naturally T^T lesson learned.

Maybe it is actually more interesting to discover by yourself, but you run the risk of letting many players without more necessary info. In an ideal project, with more time, I could show the icon after understanding that the player is not reviving the units. Maybe after they lose a level without trying to shake any units or something like that.

That does sound like a good soluton Yeah its crazy what you don't think of until people actually play it. In my project, people are getting stuck on the first level because I decided to put both the flipping and click and drag on the same mouse button.


Turns out its not intuitive to click wait a second then drag. I totally forgot there were 3 buttons on the mouse I could use lol guess thats the whole point of the jam

Exactly, that's why playtesting is super important even on small game jam projects. Game jams are always packed with learnings and experiences

Yes, as some pointed out, you can shake to wake them up. Yes, it is not discoverable enough :(

Beating without reviving the units is like a super hard version of the game, congrats! And sorry for the frustration... Hope you enjoyed your time anyway and thanks for the feedbacks!

I understand your pointer to the '5 minutes' thing.  have read the rules several times, and I took the next section as the spirit of the jam instead of trying to limit the game itself to 5 minutes

Something small, polished, and pleasing to interact with, rather than a tiny broken piece of some larger game you'd like to make

But as the game materialized itself, I just chose to let it grow and pursue what it wanted to be with new ideas and enemies without being too restrictive. Was so into the project that I started to forget the jam and started listening to the fun haha. Might lose many points on the ratings, but I'm totally fine with that.

Again, thanks for playing and taking your time to beat the game a leave thoughtful feedbacks o/ (here and in the submission page)

Well,  about the 5 minutes, no one forced me to continue, I wanted to reach the end. I did take longer than needed since I played with no shake to revive otherwise. Had I known about it,  I would probably beat all levels in one go. That's probably also why it felted "scripted", if I didn't buy/do things in the right order, then I would most likely lose.

So, it would have taken me less time had I known I could revive them. I do enjoy playing "tower defense" type of games.

For reference, "protect the girl" was a custom map in war3 (back from early 2000s)