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The sad story is, it had an indicator over your hand pointer. I removed after a playtest thinking that discovering would be more fun, as the HUD with the birds already shows the progress. But guess what? It looks like many players are not discovering it naturally T^T lesson learned.

Maybe it is actually more interesting to discover by yourself, but you run the risk of letting many players without more necessary info. In an ideal project, with more time, I could show the icon after understanding that the player is not reviving the units. Maybe after they lose a level without trying to shake any units or something like that.

That does sound like a good soluton Yeah its crazy what you don't think of until people actually play it. In my project, people are getting stuck on the first level because I decided to put both the flipping and click and drag on the same mouse button.


Turns out its not intuitive to click wait a second then drag. I totally forgot there were 3 buttons on the mouse I could use lol guess thats the whole point of the jam

Exactly, that's why playtesting is super important even on small game jam projects. Game jams are always packed with learnings and experiences