Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VitorMakesGames

31
Posts
10
Followers
2
Following
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

thanks for the positive feedback but yeah once the jam is over, I'm going to change it to be separate buttons

Finished it pretty cool only thing I think may have improved it is if I had a reason to kill the pigs like maybe they had a chance to drop health or something, because after I unlocked the jump, I jumped over them because it felt easier 

Yeah I assumed that was the case when I say that there was another button to press above the platform but when it opened it made me think its okay to go down 

I like this game, nice art, and the loop is really nice only thing I would have liked is a bit more feedback when I was getting hit, made it a bit hard to tell who was on my team and who was against me on my first run. Finished the game on the second run tho 

Really cool Idea and I was enjoying it until I accidentally clicked on the wrong one so a undo or just bin button would  have been nice but good job 

Cute art but couldn't really figure out what to do after using the rock to break the trees and other rocks  

Superfun

That was awesome. Spell detection could be a bit better, like sometimes my circles would build walls, but other than that its amazing, awesome idea, vibe.mechinics  everything was good 

It's not bugged, just bad controls on our part. The way it works is if you click and hold on the faces in the purple boxes, it will let you pick them up after a 10ms, and then the flipping is there because it will be needed for future levels but probably should have just separated the inputs to make it easier to pick. Thanks for giving it a go anyway

That does sound like a good soluton Yeah its crazy what you don't think of until people actually play it. In my project, people are getting stuck on the first level because I decided to put both the flipping and click and drag on the same mouse button.


Turns out its not intuitive to click wait a second then drag. I totally forgot there were 3 buttons on the mouse I could use lol guess thats the whole point of the jam

Hey guys cool idea. I got to level two. I think there may be a bug that happens after you step off the moving horizontal platform happened to me twice while trying to get through the level I was on the platform above the moving platform on the right side and then randomly my player got thrown to the side. I managed to get the cube to the end of that level and it let me drop down but then the platform wouldn't go up. Is there something I missed? In general, I like the art style and vibe but a wider fov would be really nice and maybe more forgiving logic on the cube it was kind of frustrating having to go all the way back to the start, especially both times I got thrown off for no reason 

Thank you so much for the kind words. Yeah, I think I messed up the timing. It does work when I try, but you need to click and hold on the piece for like 10ms before it grabs, which is a lot, but useful to know for the next jam anyway  

Thank you for the feedback. The comment about the size actually helped me solve the issue with my web build not building.It was due to the background images not being compressed at all, and there are over 100 images used in total so compressed those and now issue is sorted, so thank you, kind sir. The way I intended the game to work was that a click and hold would be a grab, and just a click would flip the block. I tested it again on the web and Windows version, and it seems to work for me, but it may be something to do with how different mice handle the start of inputs 

Good job guys, I had fun. I finished it. I loved the touch with having the sound system be in the game world. The art in general was so cute 

Really Awesome really intuitive and the feel was great 

Really Awesome game, would have loved an indicator that showed up everything I picked up a dead unit, telling me to shake it until I had revived it  

I was playing with the units and you can actually shake them to wake up again would have been nice to have a indicator or something to show you that 

Good Job guys cool game was worth the download I couldn't figure out which piece went where without the cheat sheet but I like the vibe and where are the ship parts meant to go for the final part i tired placing them next to each other and near the space man but nothing happened

Cool game I like the vibe but I did find the controls a bit tough I wonder if instead of having to jump then shoot if we could just shot at the floor if that would have been better

Really Beautiful and nice vibe but the controls could be better feels a bit too punishing when jumping on and off ledges, and I didn't realise the cone was throwable until I read a review below so another input prompt would have been nice and I also had to cheese the last level I wasn't too sure what to do with the arrow guy so I just spammed dash into the gate until I cleared it 

Cool Idea would be awesome to see you expand on it 

Really cool concept and idea, but I didn't really feel in danger at any point, and by the end, it was just a matter of shooting and waiting, then shooting again, but I like the general vibe, just wanted more feel in everything

The motion blur is really intense 

Excited to see it

ooooh cool 

What games are you working on?

Nah don't think its good enough for that yet but maybe one day if i decide to work on a bit more

ahhh ok

Thank you homie you da best

Thank you brother 

Thank you so much ,I am curious cause i clicked on your profile and saw that your yt was banned what happened to it?