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That does sound like a good soluton Yeah its crazy what you don't think of until people actually play it. In my project, people are getting stuck on the first level because I decided to put both the flipping and click and drag on the same mouse button.


Turns out its not intuitive to click wait a second then drag. I totally forgot there were 3 buttons on the mouse I could use lol guess thats the whole point of the jam

Exactly, that's why playtesting is super important even on small game jam projects. Game jams are always packed with learnings and experiences