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It's not bugged, just bad controls on our part. The way it works is if you click and hold on the faces in the purple boxes, it will let you pick them up after a 10ms, and then the flipping is there because it will be needed for future levels but probably should have just separated the inputs to make it easier to pick. Thanks for giving it a go anyway

(+1)

ah, thanks for clarifying. Here's a playtest for you, I liked the puzzle design once I got into it. Perhaps an instant "hold progress ring" would help for a future game?