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CheeseOnCheese

206
Posts
25
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7
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

No problem, I really liked the game. CONGRATULATIONS for making it into mark's video! If you want some playtesters in the future feel free to ping me

yeah the hint system sounds nice!

Here's a playtest!

Cool concept, running and fighting was fun! Here's a playtest video 

Great job using the constraints of the jam. I particularly liked the clarity of the green column acting as the final obstacle. I noticed all the minerals flashed when you only hit one of them - in Godot you can either check "local to scene" on the material resource, or call `mysprite.material = mysprite.material.duplicate()` in _ready() to avoid it in the future!

What a wacky game, love the smashed up mixture of photos and game stuff. Kept getting a bit confused with the IDs and subtle color differences, but other than that it seemed straightforward. Thanks for joining the stream, playtest @02:53:48 

Excellent job, even though some of it may have gone over my head. Lots of attention to detail in the story, visuals, and sound design. The console interface felt especially good (better than a regular console). Great job! Here's the playtest @02:27:36

Great use of theme, I found the feel of the digging and dynamite particularly satisfying. Would recommend coming up with a way for the player to be able to reliably get back to the top (steps made of stone, etc). Thanks for watching the stream, here's the playtest @02:08:53, sorry that the volume levels were a bit loud 

I enjoyed this and was impressed with the 3 different types of puzzles, but was ultimately very frustrated with the controls of the wire puzzle. Crazy amount of scope for a 4 day jam, great job! Here's a playtest @01:49:40 

This was so fun and challenging, I just don't know how you got a camera inside my kitchen.

 Here's a playtest @01:39:38 

Great game, very mean. Here's a playtest @01:28:37 

Nice uses of the resize mechanic, I especially like the "push" animation. Thanks for watching the stream, here is the playtest @01:10:17

I think this was the best time I've had with a game this jam. I made it to the moooooon. Here's a playtest @00:43:00 

I enjoyed the vibes and clever use of scope for a game jam. I particularly liked the hint of a larger sea creature at some point. Ultimately I got a bit frustrated by the time-restricted puzzles, especially when my lil fish guy got hung up. Regardless, really great job! Here's a playtest @00:29:55
 

Nice art, impressive number of mechanics! I'm not sure they are all necessary, but enjoyed it anyways. I'm always a supporter of maggot farming. Here's a playtest @00:01:51 

Nice, clean experience! Here's a playtest @02:43:38 

The puzzle design and artwork/vibes were amazing! Here's a playtest @02:22:20 

Nice, polished looking game, here's a playtest @01:43:49 

Great game, here's a playtest - almost made it to the boss @01:03:23 

Great game! Here's a playtest @00:55:55 

This was great! I got a bit stuck trying to solve the puzzle, but regardless I really liked it!
 Here's a playtest @00:38:03 

great game as usual, here's a playtest @00:31:41

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I love a punchout game, here's a playtest @00:20:14

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Great game, it's so weird! Here's a playtest @00:11:43

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I liked the pixel art! Here's a playtest @00:01:51 (disclaimer: I don't play many narrative games)

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Great style and sound, here's a playtest video @02:05:45

nononono "I'm just doing my job" you're the good guy here. Right?

Thanks for playing!

thanks for playing!

ah, sorry about the flash - as a basement troll I understand. Thanks for playing!

I agree, that was one of the first things I put in the game :)

Thanks! sometimes the best sound design is the easiest to make

thanks!

hehehehe

Thanks! I agree, some more platforming challenges and absurd amount of trash would be really fun. I'll add that in the follow up version!

Thanks! I was actually working on a totally different concept the first two days then decided to pivot to something a little clearer, glad that it resonated!

Thanks so much! I had run out of time to make some more art, but that beginning/snoozing part of the TV was definitely what I was trying to do more of. Sorry about the bug with the socks, I think the player not being able to push around the props naturally is the big problem with it. Thanks so much for giving it a try!

Thanks buddy :)

Nice game! Here's a playtest @04:38:29

This was great! I especially liked the replayability of it. Here's a playtest @04:08:26

Nice game, I think this could be improved by making a clear goal to achieve. Here's a playtest @03:49:05, might help to see some things I was struggling to figure out