cheated to win, just kept hand to the right side and the eel keeps bobbing and we can charge safely
leo.mars
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Very well produced. Very well done thematically. The gameplay I'd say is ok. I don't know if the choices really mattered, I didn't fully understood what were the consequences. I always tried to take the one less sick. Somehow it says I went to 4/5 cities, and the crime part was a bit confusing.
I'll make a small complaint, is that some cutscenes took a while, especially the intro. Though I think it makes sense and certainly helped explain and make you feel like you were there.
did all except the last electric level, because I didn't want to try it again a 3rd time. The first pyramid game also gave up at first and came back later. Because it is a big level and feels like there's more than one way and i would have to trial and error a bit. When I came back I thought a bit about the path. Nothing to change, but just to say that a big level like that, as well as the last on the electric is less motivating since you have to do all again. I spent some for support. I am also trying to make some video games. I don't know if this game will make money, I would think not, but I do think tipping developers makes sense.
Ah, must also say I spent a lot of time on one level of the wharehouse, the level where there's a yellow girl at the end of the corridor, the last one. It took me a long time to figure out that level, I think the one I spent most time on. I don't even know if I did it correctly, I ended with 3 charges, and I never used the empty spaces beyond the first switches, I don't know why there are those empty spaces there...
Edit: Came here from reddit. I didn't see anything about game jam. I haven't figured out yet if it is better to leave reviews in a jam or in the game, I personally feel that leaving in the game makes more sense to me. I don't know why itch makes this dumb separation, they should merge the jam comments back into the main page of the game after...
I especially like the art.
Also good job to the developers with the leash breaking on the collision with the floor.
I also was lost with the "x" to reconnect.
It was a bit too short.
I think the mechanic needs a bit more player agency. For example giving the player the option of switching the character rather than losing the connection.
Enjoyed the game. Two requests if it is not too much and one bug.
The bug is that after selecting some spells, like 2 or 3, later on even if we have the points for other spells, they are very dark, and I think the select button is greyed out but I can still click on it. So it is only visual.
The two requests are, can you by any chance allow for a lighter background? If this would be too much effort for you to change all textures, can you allow us to change the screen tint? I must be the only dungeon crawler player that uses light backgrounds, the dark ones really tire my eyes (I wish dcss webtiles allowed this as well...)
Last request, maybe easier to do, can you also build a mac version? Maybe its not too important since I see that the browser actually kinda seemed to save my progress (I don't know how). At least when I refreshed it still had progress.
Is it possible to add the mac builds now? I would like to try the collision generator that is not in 0.4.4. By the way the tool seems useful, it is probably not very well known. I found it by chance at the end of a git issue, referred by someone: https://github.com/godotengine/godot-docs/issues/3316
Just in case you are still looking for a mac, you can get a M1 mac-mini refurbished, it is still expensive but probably one of the best deals in my opinion on the mac family. It's less than $600 before taxes. I just discovered your tool on twitter, I looked up the documentation and these logs here and your youtube channel. I haven't had time to try it, I'll sure give it a spin and read more about it. Thanks for your work. Oh, from your youtube, I indeed had seen your hairy mouse and grass shader videos before, probably some years ago.






