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(1 edit)

there are too many commands it seems and allplaces you need to do something else.

I suggest you guys restrict the actions. left right E, tab, mouse, that's too much for a game where you are supposed not to have instructions... feels like I have to guess at every screen what keys to use.

Like the others, I got to the map, then moved the crow with the mouse to the city, then pressed E.

you also should put some feedback, like a visual queue for example if you are over the city and the player is supposed to click or press E, then maybe turn on the lights on some windows, so the player knows there's something there, otherwise it is just guessing and trying to press everywehere and every key.

Thank you for the feedback. I can definitely see what you're saying, tightening up the controls would be a good call. And we actually have a lot more we wanted to get done in the project, but most of us were on vacation to a board game convention during this majority of this last week; so we didn't accomplish as much as we wished. But definitely need to add some more feedback for letting players know what to do and that they are doing the right thing.