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A jam submission

Dungeon DeeveView game page

The dungeon's rules are broken. Fix them or fight through the chaos.
Submitted by christophdanger — 2 minutes, 38 seconds before the deadline
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Dungeon Deeve's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#612.0902.636
Creativity / Innovation#681.9462.455
Overall (Fun and Playability)#701.5862.000
Visuals#751.5141.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How was the theme(s) implemented?
Some Retrofuturisticness going on here!

Where did the assets come from?

AI graphics

Generative AI was used to create graphics

AI audio

Generative AI was used to create audio

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Comments

Submitted

Was a good little game! Has a very solid foundation just wish there was a little more to it maybe! Anyway good work :) 

Submitted

Hm, why is this AI at all? You should be able to make graphics like this yourself. Combat is nice, but these kind of battle systems work better with multiple characters. With only one character it is a bit like busy work. Moving directly from rorm to room is quite interesting, but I think for that to work you need different kinds of rooms. Interesting experiment, but needs a bit more work.

Submitted

Turn-based combats feels fresh! Thanks for sharing 

Submitted

I liked the game overall—especially the combat system. It felt clear and well-executed, and like a strong foundation you could expand on with additional mechanics. Everything was readable and easy to follow, which made it satisfying to engage with.

The music was great, and the visuals were simple but effective—they supported the experience well without getting in the way.

That said, the dungeon crawler aspect didn’t feel like it added much for me. Moving around mostly felt like a way to trigger the next enemy encounter, rather than something meaningful on its own. I think it would be nice to see more integration between the exploration and combat systems.

I also found myself wishing for a bit more variety in the combat to keep things engaging over time.

Submitted

That’s a nice little entry. The combat felt nice, I was able to get the full grasp of it and complete most of the fights without taking any damage. Would love to see more enemies with different capabilities there to spice it up.

The music was good, really futuristic cyber-punk sounding. Same for the post-processing, it looked nice and fitting.

The dungeon was really not a dungeon though, just 9 rooms, but I’ve completed like 4 runs.

Here’s the video of my play-through:

Submitted

It was fairly fast paced which made the combat more tolerable. Not much of a dungeon to crawl but still a nice experience.

I'm not sure there is a win condition, but I played for about 4  runs I think.

Thanks

Submitted

I completed 2 runs. The game is short but the different aspects fit well together and I'm always in for some turn-based combat on a grid. Thanks for sharing!